Turn 10: x6 Checking Team
-Turn 15: x8 Scout Team
--Turn 20: x7Â Alpha-1
--Turn 20: x9 Epsilon-11
--Turn 20: x4 Tau-5
Checker / 200HP
Clearance Level: 3
Damage: 50
Spawn: Gate B
(Will investigate facility until they find something suggesting bad stuff has happened, if they discover bad stuff, they call the "Scout Team," if they find nothing, they will leave, if one dies, then the others will run out to get the Scout Team)
Scout / 250HP
Clearance Level: 4
Damage: 25 x 5
Spawn: Room 85
(Will go through the facility to see how bad it is, if all they find are CI, then they will send in Alpha-1, if they find CI and some anomalies, then they will call in Epsilon-11, and if they find malfunctions, CI, and anomalies, they will call Tau-5.)
Alpha-1 / 300HP
Clearance Level: 6
Damage: 25 x 5
Spawn: Gate B
(Prioritizes protecting O5-7, after they have evacuated O5-7, they will take care of everything else, prioritizing CI over Anomalies)
Epsilon-11 / 350HP
Clearance Level: 5
Damage: 25 x 5
Spawn: Gate B
(After entering, they will split up into groups of 3, one group checking out Light Containment, one checking Heavy Containment, and one checking Foundation Area)
Tau-5 / 1000HP
Clearance Level: 6
Damage: 100 x 3
Spawn: Gate B, Room 85, Room 136, Room 4