Masterless Knight
Locations
The Festering Banquet
Castle of Storms
Red Hall of Cages
Hager's Cavern
The Ruined Temple
Pitchwoods
NPC Type
Story/Questline
Limited Availability
Yes
Notes
This NPC gives the player recommendations as to which direction to go next.
This NPC also gives some lore about the nature of the Nameless Island.
This NPC gives the player a King's Orders for completing his questline.
Completing this questline will also grant the player the achievement "Wise Words."
Failing to meet this NPC at each location prior to defeating that area's boss will cause the NPC to disappear until the next game cycle.
^ The Festering Banquet is an exception to this rule
Dialogue (The Festering Banquet)
When the player speaks with the NPC at The Festering Banquet:
^ Greetings, traveler.
^ Do you have a quest?
If the player answers "Yes" to "Do you have a quest?":
^ Rescuing a princess, mmm?
^ I haven't seen any princesses, but don't lose hope, friend.
^ Anyway, it's good to have a quest. Would you like to know what my quest is?
If the player answers "No" to "Do you have a quest?":
^ That's unfortunate. Everyone needs a quest. Would you like to know about my quest?
If the player answers "No":
^ Excellent! My- oh. Very well. Be on your way.
If the player answers "Yes":
^ Excellent!
^ My quest is to invade that castle to the East, defeat its guardians, and slay the dragon.
^ Castles must be invaded and dragons must be slain, mustn't they?
^ Getting into this castle is a different story. There's a bridge to it, but it's missing bits.
^ There's another way in, but its' not easy. I saw a passage beneath the fortress you just emerged from, perhaps it leads through to a village of sorts.
^ There was a shortcut that connected the beach to the village, but it's been barred. Perhaps you can unlock it?
^ I've heard something about a jester. The jester knows a way to get to places no one else can?
^ It's easy to claim something. Until you can actually back your claims up, you're just a rumormonger.
When the player speaks with the NPC at the Castle of Storms:
^ You made it!
^ Look at this view. Stunning, isn't it?
^ I've heard there's a thief somewhere with what sounded like a particularly useful rune.
^ There's also that pesky dragon. Needs to be slain.
^ Do you ever wonder where these buildings came from?
^ Who built this castle? Does it have a master?
When the player speaks with the NPC at the Red Hall of Cages:
^ You slayed the dragon, and I wasn't even there to help.
^ Sorry.
^ I suppose I need a new quest then. Very well: the Ziggurat!
^ Or should I head to the dungeon below the castle?
^ My heart wants whatever lies in the Ziggurat, but before it lies that wretched thing...
^ The Dome of the Forgotten: a hollow place wretched with echoes of suffering and misery and pain and...
^ Well...
^ Hm...
^ Perhaps I should head through the dungeon. As foreboding as it seems, I know it's less terrible than that cursed Dome.
^ Whenever you're scared and alone, remember that you are your own hero.
When the player speaks with the NPC at Hager's Cavern:
^ The Red Hall of Cages should not be here. It should be in Askaria.
^ It's an infamous dungeon there, well known for its legacy of blood and misery.
^ So why is it here?
^ Even...that castle we were just in. Did it not remind you of Cloudencasse in Kulka'as?
^ I've never seen it in person, actually, but I know enough about it to know that that castle did not belong here.
^ Cloudencasse... the Red Hall... these are near-perfect replicas, all together here.
^ Is this the work of some mad architect?
^ I wonder what this cave holds.
^ Excuses are the lies we tell everyone we know... including ourselves.
When the player speaks with the NPC at The Ruined Temple:
^ I met a simple woman from Kulka'as here. She wanted to know what the point of it all was.
^ How could she not know? It's the simple truth: we must quest.
^ We must explore, we must discover, we must succeed, we must survive.
^ She was devoured by beasts.
^ Did you know that I've been questing since my 13th year?
^ Slaying brigands and scoundrels, exploring uncharted caves... never does my heart feel at peace quite so much as when I'm on an adventure.
^ I think I'll venture into the woods next.
^ It's pitch dark and full of strange creatures and grisly corpses, but, my friend, you should do well to know that I thrive in the face of danger!
^ Sometimes the best thing to do is simply to listen.
When the player speaks with the NPC at the Pitchwoods:
^ Here we are: the end of the island.
^ It's dark as pitch here, and this road ends in black water.
^ One quest ends, but a dozen more take its place.
^ In my questing, I found this... writ. Looks important, but then I've never been good with writing...
^ It's yours, my friend.
^ (Player receives a King's Orders)
^ Despair is nothing more than a forfeiture of privilege.
If a summoned player speaks to the NPC:
^ Someone's put quite a bit of faith in you.
^ It's a lot of responsibility... but I think that faith is well placed.