Spells

Pulling from the power of the Ethereal Weave is no easy task, and even those who are able to do so are always in danger of losing control. Those of the Citadel believe that it takes years to master the arcane arts - hopefully, in your case, they are wrong.


Name

Focus

Location

Class 1 Spells

8.0

Stone Mage (Order of the Betrayer)


5.0

Mage Starting Equipment

Stone Mage (Any)

Class 2 Spells

16.0

Stone Mage (Order of the Betrayer)


12.0

Red Hall of Cages

Stone Mage (Defeat The Dried King)

10.0

The Ruined Temple

Stone Mage (Defeat The Witch of the Lake)

14.0

Castle of Storms

Stone Mage (Defeat the Kraekan Wyrm)

Class 3 Spells

4.0

Ziggurat of Dust

Stone Mage (The House of Splendor, Keepers of Fire and Sky, Order of the Betrayer)

18.0

Village of Smiles

Stone Mage (The Three, The House of Splendor, Keepers of Fire and Sky, Order of the Betrayer)

Class 4 Spells

18.0

Stone Mage (Order of the Betrayer)


5.0

Stone Mage (The House of Splendor, Keepers of Fire and Sky, Order of the Betrayer)