Shivering Shore
Bandit's Pass
Siam Lake
The Still Palace
Story/Questline
No
This NPC acts as the guiding force for the player, giving them a direction to go and giving them hints as to what direction to go at certain points throughout the story.
Jaret also gives the player their first Creed, allowing them to pick from three choices.
Jaret also has a large amount of lore in regards to the Nameless Island that he tells the player periodically as he is found throughout the game.
When the player speaks with the NPC for the first time:
^ Well, hello there.
^ You're just a fleshy bit of flotsam, washed ashore with the rest of us, hmm?
^ You'll want shelter, you'll want sanctuary. But what is a sanctuary without faith?
^ There's an empty sanctuary up the beach. You can claim it for your creed.
^ Tell me: do you keep the new gods?
If the player answers "Yes" to "Do you keep the new gods?":
^ Most men follow the three deities: The King, The Knight, and The Judge.
^ The King lends wisdom to men who lead, The Knight protects warriors in combat, and The Judge guides those who maintain order.
^ Are you a follower of The Three, then?
If the player answers "Yes":
^ You're a follower of The Three, as I suspected.
^ Here is a Candelabra of the Three, icon of your creed.
If the player answers "No":
^ You don't keep the new gods? Rare...
^ So are you a pilgrim of Devara? Your sort has been dying out for centuries, I'm afraid.
If the player answers "Yes" to "Are you a pilgrim of Devara?":
^ Followers of the Goddess of Light worship Devara, deity of humility, kindness, and forgiveness.
^ Her creed is perhaps the oldest known creed, though this could be a consequence of its clerics' meticulous recordkeeping.
^ Are you a pilgrim of Devara's Light, then?
If the player answers "Yes":
^ A follower of the Goddess of Light. Your journey will be difficult.
^ Accept this Earthen Vessel, it will bring Devara's blessing to the vacant sanctuary ahead.
If the player answers "No":
^ No...?
^ Do you hold no gods at all? You're either brave, foolish, or from the North.
^ You don't look particularly brave, but you don't seem particularly foolish, either. Are you a Mountainsmith?
If the player answers "Yes" to "Are you a Mountainsmith?":
^ Men from the mountains of the northern continent of Markdor are Iron Ones.
^ They believe in no gods, believing instead in the iron will of man. They love steel but hate magic.
^ Are you a member of The Iron Ones, then?
If the player answers "Yes":
^ You're a member of the Iron Ones, eh? No gods will help you here.
^ Accept this Metal Icon then.
If the player answers "No":
^ No? What was your creed, then?
^ (Player is given the option to select one of the previous Creeds)
When the player speaks with the NPC at the Shivering Shore:
^ You survived a shipwreck, didn't you?
^ This island is full of shipwrecked sailors like you.
^ I stand here on the beach. I see men drown, I see men survive, but I never see rescue.
^ Perhaps this island is cursed. But weren't you already thinking that?
^ But have I seen a princess? Perhaps... perhaps.
^ Why is a princess so important? Living or dead, we're all the same flesh.
^ Maybe I'm your princess, adorned in the skin of a decrepit old man! Heh heh heh.
^ Well, go find your princess. You know what they say: "a quest goes a long way to keepin' the madness at bay!"
^ Sanctuary is simple, but salvation is not.
When the player speaks with the NPC at Bandit's Pass:
^ Well, well, well...
^ Looks like this is the end of the road for you, friend.
^ If memory serves me right, the obelisk here is your door into the castle.
^ The key, however... now that's a different story.
^ Perhaps you should search the area below those seaside ruins, where a forgotten feast festers.
^ I think it always helps to go back to the start.
^ But you started off this island. Can't go back there, can you?
When the player speaks with the NPC at Siam Lake:
^ Well. Look how far we've come.
^ I've been on this island for a long, long time.
^ The air, the salt of the sea, it all hangs to me like an ancient crust.
^ And the shipwrecked, like you. So many shipwrecked sailors. So much fleshy flotsam.
^ Fleshy flotsam... with a shared secret.
^ You are all the betrayed, you are.
^ I've seen slaves and whores masquerading as nobles.
^ I've seen soldiers and sailors wrecked from the same ship with different ideas as to what their mission was.
^ You sad, sad wanderers.
^ Do you know by whom you were betrayed?
^ And why?
^ You had your princess to find. Or did you?
^ We'll meet again soon.
When the player speaks with the NPC at The Still Palace:
^ It's time you knew my name.
^ There was a time when I held many titles.
^ Men knew me by other names as well.
^ But titles, fame, infamy... it is worthless here.
^ On this island, Jaret is my name.
^ Envy is such a thing.
^ A man envies his neighbor, whose wife is very beautiful.
^ A lord envies a king, who commands nobles.
^ A king envies a god, to whom all men must bow.
^ And a god envies... a god envies what a god cannot have.
^ I wanted so much from life. Satisfaction eluded me.
^ And the things I prayed for... well... would you believe a god actually answered my prayers?
^ These things... this life... this island... such is my reward.
^ Fantastic power, a lifetime of servitude, and a purgatorial existence in this still place.
^ The god of this island is the god that answered my prayers.
^ His existence is one of insatiable lust for something a god can never have: to be born of light.
^ He preyed on the greedy, collecting on the debts of kingdoms and countries in some mad, mad hope of collecting that thing he shall never have.
^ Alas... we are born of Salt, bound by Sanctuary.
^ We are the eternally dead.
^ This god... this demon... I want him to remain nameless.
^ His lust for power is fueled by terror and infamy.
^ Men at sea can fear the Kraeken, but give this vile god no name.
^ Go on.