Stone Merchant
"A small stone figure in the form of a wealthy market merchant. Offer the Stone Merchant to an altar to allow merchants to do business in the sanctuary. Grants gold drop bonus to sanctuary region."
Notes
Creates a Merchant NPC at a sanctuary, causing the effect "+ Gold Drop" in the sanctuary's associated area.
^ The merchant allows the player to purchase a large assortment of items from their inventory.
^ The merchant's inventory will expand if specific criteria are met by the player.
Locations
The Festering Banquet (1)
Sunken Keep (2)
Castle of Storms (1)
Red Hall of Cages (1)
Crypt of Dead Gods (1)
-
Dialogues
The Three
When the player speaks with the NPC for the first time:
^ Care to browse my wares?
If the player chooses the "Talk" option:
^ This island is a cold and mysterious place. I miss the bustling markets of Askaria.
^ The war with Tristin was quite profitable for me. those were the days! My belly is fit to quiver just thinking about it!
^ Every day I'd haggle them all under the table, and every night I'd put a feast on my table.
^ And the tales I'd attach to my wares... I was like a wizard of want!
^ A rusty dagger? No, I'd sell you the Kris of Dying Truths, a magical weapon capable of making its victims tell you anything truthfully with their dying breaths.
^ A wooden spoon? Ha! You'd be buying Soulmother Grace's Ladle, a gerenations-old scoop that would imbue any liquid to touch it with magical properties, so long as its owner was pure at heart.
^ I don't do that anymore... my appetite is gone.
^ I'll sell you things, but only because it's all I know how to do.
^ Well go on, buy something, will you?
Upon returning:
^ Care to browse my wares?
Upon leaving:
^ Come back soon.
If a summoned player speaks to the NPC:
^ You're a sellsword, aren't you?
^ You're one after my own heart then.
Devara's Light
When the player speaks with the NPC for the first time:
^ Greetings, traveler. Would you like to see what I have for sale?
If the player chooses the "Talk" option:
^ I've seen many wars from my homeland in Taenibir, but here there is no war, only the stifling silence.
^ Could I have ever imagined a silence as stifling as this? I want to shut it out... but how can you shut out silence?
^ How can quiet be so deafening? I heart my heart beat, I hear my blood pump, I even hear the squish of my eyeballs when I look around.
^ But enough of that! Come, I have uplifting things to help you on your quest!
Upon returning:
^ Greetings, traveler. Would you like to see what I have for sale?
Upon leaving:
^ Go in peace.
If a summoned player speaks to the NPC:
^ A sellsword, eh?
The Iron Ones
When the player speaks with the NPC for the first time:
^ Buying or selling? Just here to talk?
If the player chooses the "Talk" option:
^ I ended up here when a merchant ship I was on wrecked somewhere in the Immrian Sea.
^ I washed ashore with some corpses and some supplies. I'm selling the supplies, but I left the corpses to the crows.
Upon returning:
^ Buying or selling? Just here to talk?
Upon leaving:
^ Come back soon.
If a summoned player speaks to the NPC:
^ I was lucky to be such a strong swimmer.
The Stone Roots
When the player speaks with the NPC for the first time:
^ Well hello, traveler.
If the player chooses the "Talk" option:
^ Most of the things I have in stock are suited toward scoundrels and murderers...
^ I suppose these health shards I've got won't cause anyone to die...
^ Though you could always smash the end off of one, and shove it in someone's throat. That would work.
Upon returning:
^ Well hello, traveler.
Upon leaving:
^ Come back soon.
If a summoned player speaks to the NPC:
^ Ah, an eye keen to poisons and traps, eh?
The House of Splendor
When the player speaks with the NPC for the first time:
^ Greetings, fellow connoisseur of fine things!
If the player chooses the "Talk" option:
^ Quite keen of you to have found us.
^ We're quite the secret group, you know, but we hold the most fantastic truth.
^ What truth is it we hold? It's simple: there is no thing greater than splendor.
^ Flesh rots away. It drips from the bone. Everything becomes dust.
^ But gold? Adorn my body in it. When my flesh shears away, I will live on through my gold.
^ Why am I preoccupied with the fleeting nature of flesh? Well, my friend, because it is.
^ We have been afflicted... by Grayrot.
^ Gold is our solace, it is our glorious aegis.
^ The Prophet gave us gold. The Fool gave us wine. Were they men, or gods?
^ Whoever they were, they surely saved this pocket of humanity.
^ Gold gives us light, and wine gives us warmth. How can I mourn my affliction when my heart shines so brightly?
^ Shall we deal in gold, then?
Upon returning:
^ Greetings, fellow connoisseur of fine things!
Upon leaving:
^ Seek more gold.
If a summoned player speaks to the NPC:
^ We don't spread wealth as much as we do the love of wealth.
Keepers of Fire and Sky
When the player speaks with the NPC for the first time:
^ Greetings, friend.
If the player chooses the "Talk" option:
^ Not too surprising I ended up here, is it?
^ The Citadel of Fire and Sky isn't entirely self-sufficient, and a man like me must make trips now and then to trade.
^ Wouldn't you guess it? While sailing 'cross the sea, I wrecked here.
^ If ever there was a reason to stay home, it's that.
^ The Citadel survives on a few merchants, but now they have to survive on one fewer.
^ Oh well. Shall we do business?
Upon returning:
^ Greetings, friend.
Upon leaving:
^ Go in peace.
If a summoned player speaks to the NPC:
^ A sellsword, eh?
Order of the Betrayer
When the player speaks with the NPC for the first time:
^ Hello, dark traveler.
If the player chooses the "Talk" option:
^ The end is so deliciously, wonderfully nigh.
^ Everything I do is to hasten it.
^ The Goddess Devara has already damned us all, and has promised to eradicate those with unforgivable hearts in divine light.
^ But the day of judgment will belong to Her brother, Azredak, our dark lord of chaos.
^ Those of us who cannot be forgiven by Devara find belonging in the tainted heart of Azredak.
^ He is made powerful by suffering, pain, and despair.
^ So we do what we can to spread that which pleases our Dark Master.
^ When enough blood has been shed, our Dark Lord will rise.
^ We shall be saved when the world is plunged into chaos.
^ We share the same goal.
Upon returning:
^ Hello, dark traveler.
Upon leaving:
^ Come back soon.
If a summoned player speaks to the NPC:
^ We're all gathering our dark forces, aren't we?
1. General Inventory (All Creeds)
Red Shard
500 Gold
Devotion Level 1
Torch
50 Gold
Devotion Level 1
Bell of Return
500 Gold
Devotion Level 1
Antidote
50 Gold
Devotion Level 1
Salt Seeker's Ring
500 Gold
Devotion Level 1
Lantern Charm
2500 Gold
Devotion Level 1
Pouch of Salt
500 Gold
Devotion Level 1
Sack of Salt
4000 Gold
Accumulate 4000 Gold
Case of Salt
15000 Gold
Accumulate 15000 Gold
Arrow
10 Gold
Devotion Level 1
Bolt
15 Gold
Devotion Level 1
Flintlock Shot
50 Gold
Devotion Level 1
Lock of Hair
500 Gold
Devotion Level 3
Endless Fang
500 Gold
Devotion Level 3
2. Creed-Specific Inventory (The Three)
Birian Firepot
100 Gold
Devotion Level 1
Pitchfire
500 Gold
Devotion Level 1
Flame Arrow
30 Gold
Devotion Level 1
Officer's Frock Coat
500 Gold
Devotion Level 1
Officer's Jackboots
500 Gold
Devotion Level 1
Poison Arrow
30 Gold
Devotion Level 2
A Soldier's Poem
1500 Gold
Devotion Level 5
Hateful Jawbone
1500 Gold
Devotion Level 5
3. Creed-Specific Inventory (Devara's Light)
Lightvessel
120 Gold
Devotion Level 1
Blessed Page
500 Gold
Devotion Level 1
4. Creed-Specific Inventory (The Iron Ones)
Birian Firepot
100 Gold
Devotion Level 1
Pitchfire
500 Gold
Devotion Level 1
Shockstone
500 Gold
Devotion Level 1
Flame Arrow
30 Gold
Devotion Level 1
Glowing Shot
100 Gold
Devotion Level 1
Dragon's Tooth
25 Gold
Devotion Level 1
Grenado
120 Gold
Devotion Level 2
A Soldier's Poem
1500 Gold
Devotion Level 5
Hateful Jawbone
1500 Gold
Devotion Level 5
5. Creed-Specific Inventory (The Stone Roots)
Pessmud
300 Gold
Devotion Level 1
Pitchfire
500 Gold
Devotion Level 1
Forestfang
20 Gold
Devotion Level 1
Dragon's Tooth
25 Gold
Devotion Level 1
Poison Arrow
30 Gold
Devotion Level 1
Poison Bolt
40 Gold
Devotion Level 1
Tainted Shot
100 Gold
Devotion Level 1
A Soldier's Poem
1500 Gold
Devotion Level 5
Hateful Jawbone
1500 Gold
Devotion Level 5
6. Creed-Specific Inventory (The House of Splendor)
Birian Firepot
100 Gold
Devotion Level 1
Pitchfire
500 Gold
Devotion Level 1
Flame Arrow
30 Gold
Devotion Level 1
Mask of Splendor
5000 Gold
Devotion Level 1
Poison Arrow
30 Gold
Devotion Level 2
Silver Leaf
750 Gold
Devotion Level 2
Amber Idol
2000 Gold
Devotion Level 3
Diamond Cluster
5000 Gold
Devotion Level 4
A Soldier's Poem
1500 Gold
Devotion Level 5
Hateful Jawbone
1500 Gold
Devotion Level 5
7. Creed-Specific Inventory (Keepers of Fire and Sky)
Lightvessel
120 Gold
Devotion Level 1
Blessed Page
500 Gold
Devotion Level 1
Acolyte's Kontusz
500 Gold
Devotion Level 1
Acolyte's Gloves
500 Gold
Devotion Level 1
Acolyte's Boots
500 Gold
Devotion Level 1
Burning Sky Ring
6500 Gold
Devotion Level 1
Storm Ring
5000 Gold
Devotion Level 1
Link of Fire and Sky
5000 Gold
Devotion Level 1
Crystalmoat Ring
5000 Gold
Devotion Level 1
8. Creed-Specific Inventory (Order of the Betrayer)
Birian Firepot
100 Gold
Devotion Level 1
Pitchfire
500 Gold
Devotion Level 1
Flame Arrow
30 Gold
Devotion Level 1
Stained Page
500 Gold
Devotion Level 1
Grim Headdress
2500 Gold
Devotion Level 1
Grim Justacorps
5000 Gold
Devotion Level 1
Grim Bracelets
2500 Gold
Devotion Level 1
Grim Tassets
2500 Gold
Devotion Level 1
Poison Arrow
30 Gold
Devotion Level 2
Drowned Idol
1000 Gold
Devotion Level 3
A Soldier's Poem
1500 Gold
Devotion Level 5
Hateful Jawbone
1500 Gold
Devotion Level 5
Drowned Locket
7500 Gold
Devotion Level 5
Drowned Censer
15000 Gold
Devotion Level 7