"A small stone figure in the form of a spirited leader. Offer the Stone Leader to an altar to summon a leader to the sanctuary. Grants salt gain bonus to sanctuary region. "
Creates a Leader NPC at a sanctuary, causing the effect "+ Salt Find" in the sanctuary's associated area
^ The Leader allows the player to increase their Devotion Level of whichever Creed they are associated with by turning in specific enemy drops.
^ Each Creed's Leader requires different items in order to increase Devotion Level.
^ Increasing a Creed's Devotion Level unlocks Creed specific items given by the Leader, as well as unlocks new items in other Creed NPC's inventories.
Village of Smiles (1)
Sunken Keep (1)
Red Hall of Cages (1)
Mire of Stench (1)
Crypt of Dead Gods (1)
When the player speaks with the NPC for the first time:
^ Need a hand?
If the player chooses the "Talk" option:
^ I can bring you to any sanctuary you've visited.
^ You just have to describe your destination to me, and I can get us there.
^ When we travel, I don't quite know how we get there, even if I know where we're going.
^ This island draws things out of people. Strange things.
^ I see a small statue on the altar, it looks a bit like me.
^ Did it call me here? I feel like that makes sense, somehow.
^ We can go anywhere. Anywhere but home.
Upon returning:
^ Need a hand?
Upon leaving:
^ Stay safe.
When the player doesn't belong to the Creed:
^ The Keepers of Fire and Sky do not treat with outsiders.
When the player speaks with the NPC for the first time:
^ Hello, friend. Have you shed light for Devara?
If the player chooses the "Talk" option:
^ Evil cannot stand the light of Devara.
^ Prove to us that you can be Her sword.
Upon returning:
^ Hello, friend. Have you shed light for Devara?
Upon leaving:
^ Don't lose hope.
When the player doesn't belong to the Creed:
^ Devara always seeks new pilgrims.
When the player speaks with the NPC for the first time:
^ Are you a true Mountainsmith?
If the player chooses the "Talk" option:
^ You. Me. We'll crush anything in our path. You'll show me how.
Upon returning:
^ Are you a true Mountainsmith?
Upon leaving:
^ Stay strong.
When the player doesn't belong to the Creed:
^ You're not one of us.
^ Think about that.
When the player speaks with the NPC for the first time:
^ Have you spread the sting of the forest?
If the player chooses the "Talk" option:
^ I've lived in friendly woods for as long as I can remember.
^ The woods here are treacherous. We'll fix that, won't we?
Upon returning:
^ Have you spread the sting of the forest?
Upon leaving:
^ Be our eyes and ears out there, Woodswraith.
When the player doesn't belong to the Creed:
^ I can't trust you. You're no Woodswraith.
When the player speaks with the NPC for the first time:
^ Shall we ramble on?
If the player chooses the "Talk" option:
^ We can go where we want, but I quite like it here.
Upon returning:
^ Shall we ramble on?
Upon leaving:
^ Safe travels.
When the player speaks with the NPC for the first time:
^ The council of Fire and Sky has power even here.
If the player chooses the "Talk" option:
^ This island wishes to suffocate fire, and blot out sky.
^ You'll change that.
Upon returning:
^ The council of Fire and Sky has power even here.
Upon leaving:
^ Keep that Fire thirsty, my friend.
When the player doesn't belong to the Creed:
^ The Keepers of Fire and Sky do not treat with outsiders.
When the player speaks with the NPC for the first time:
^ Hello, traveller. What have you done for us?
If the player chooses the "Talk" option:
^ It is my job to lead us in this place of darkness and doubt.
^ Slay monsters and spread our influence, and we'll take good care of you.
Upon returning:
^ Hello, traveller. What have you done for us?
Upon leaving:
^ Keep it up.
When the player doesn't belong to the Creed:
^ You're not one of us. Think on that.
Skullbat Wing (3)
Drowned Soldier's Ear (3)
Emberskull's Ashes (3)
Lepris' Ear (3)
Whisperman's Ashes (3)
Heartseeker Nerves (3)
Drowned Berzerker's Ear (3)
Vilehawk's Ear (3)
Poison Cytoplasm Gel (3)
Caged Man's Ear (3)
Angsty Bones' Rib (3)
Armor Mite Chitin (3)
Drowned Peasant's Ear (3)
Blade Wraith Rib (3)
Torturer's Ear (3)
Primitive Bones' Rib (3)
Flying Spider's Tusk (3)
Lietch Rib (3)
Rotten Walker's Ear (3)
Feral Beast Tooth (3)
Drowned Bandit's Ear (3)
Court Sorcerer's Ear (3)
Split Swordsman's Ear (3)
Cave Keeper's Ear (3)
Drowned Archer's Ear (3)
Bloated Monstrosity's Ear (3)
Armor Guardian's Ashes (1)
Dropspider's Tusk (3)
Thing of Arms' Ear (3)
Bola Eye Nerves (3)
Skullbat Wing (3)
Drowned Soldier's Ear (3)
Emberskull's Ashes (3)
Lepris' Ear (3)
Whisperman's Ashes (3)
Heartseeker Nerves (3)
Expunged Heart (1)
Expunged Heart (1)
Expunged Heart (1)
Expunged Heart (2)
Expunged Heart (2)
Expunged Heart (3)