"A small stone figure in the form of an adventurous guide. Offer the Stone Guide to an altar to summon a guide to the sanctuary. Grants item find bonus to sanctuary region."
Creates a Guide NPC at a sanctuary, causing the effect "+ Item Find" in the sanctuary's associated area
^ The guide allows the player to travel to any sanctuary they have previously rested at
^ The player can also travel to any sanctuary that contains a guide from any location with the Calling Horn consumable.
The Festering Banquet (2)
Village of Smiles (1)
Bandit's Pass (1)
Castle of Storms (1)
Red Hall of Cages (1)
Hager's Cavern (1)
Mire of Stench (1)
Dome of the Forgotten (1)
Ziggurat of Dust (1)
Mal's Floating Castle (2)
Pitchwoods (1)
The Blackest Vault (1)
Siam Lake (1)
Salt Alkymancery (1)
Calling Horn
When the player speaks with the NPC for the first time:
^ Need a hand?
If the player chooses the "Talk" option:
^ I can bring you to any sanctuary you've visited.
^ You just have to describe your destination to me, and I can get us there.
^ When we travel, I don't quite know how we get there, even if I know where we're going.
^ This island draws things out of people. Strange things.
^ I see a small statue on the altar, it looks a bit like me.
^ Did it call me here? I feel like that makes sense, somehow.
^ We can go anywhere. Anywhere but home.
Upon returning:
^ Need a hand?
Upon leaving:
^ Stay safe.
When the player speaks with the NPC for the first time:
^ Would you like to visit another Sanctuary?
If the player chooses the "Talk" option:
^ I do what I can to spread Devara's Light through this dark island.
Upon returning:
^ Would you like to visit another Sanctuary?
Upon leaving:
^ Safe travels.
When the player speaks with the NPC for the first time:
^ Want to go somewhere?
If the player chooses the "Talk" option:
^ I've traveled all over the place. If you've heard of it, I can get you there.
Upon returning:
^ Want to go somewhere?
Upon leaving:
^ Go easy.
When the player speaks with the NPC for the first time:
^ Like to visit another Sanctuary?
If the player chooses the "Talk" option:
^ This island has so many secrets.
Upon returning:
^ Like to visit another Sanctuary?
Upon leaving:
^ Watch yourself.
When the player speaks with the NPC for the first time:
^ Shall we ramble on?
If the player chooses the "Talk" option:
^ We can go where we want, but I quite like it here.
Upon returning:
^ Shall we ramble on?
Upon leaving:
^ Safe travels.
When the player speaks with the NPC for the first time:
^ Travel?
If the player chooses the "Talk" option:
^ ...
Upon returning:
^ Travel?
Upon leaving:
^ ...
When the player speaks with the NPC for the first time:
^ Shall we spread malice?
If the player chooses the "Talk" option:
^ I kill women and children, mostly.
^ Anyone who won't put up a fight.
Upon returning:
^ Shall we spread malice?
Upon leaving:
^ They're everywhere.