"A small stone figure in the form of a wise cleric. Offer the Stone Cleric to an altar to summon a cleric to the sanctuary. Grants prayer potency bonus to sanctuary region."
Creates a Cleric NPC at a sanctuary, causing hte effect "+ Prayer Potency" in the sanctuary's associated area.
^ The cleric allows the player to purchase a large assortment of equipment from their inventory.
The Festering Banquet (1)
Village of Smiles (1)
Hager's Cavern (2)
Ziggurat of Dust (2)
The Ruined Temple (1)
When the player speaks with the NPC for the first time:
^ You seek discipleship of The Three?
If the player chooses the "Talk" option:
^ The candelabra of The Three represents the three gods that maintain order in the world.
^ The King creates laws by which all men must abide.
^ The Judge decides when men have broken the King's laws.
^ The Knight carries out the King's sentence against guilty men.
^ There must be order in all things, in peace and in war.
Upon returning:
^ You seek discipleship of The Three?
Upon leaving:
^ Heed the order of The Three.
When the player speaks with the NPC for the first time:
^ May Devara's light shine upon you.
If the player chooses the "Talk" option:
^ Devara's Light covers all things, its warmth is felt even in the shade.
^ I am a conduit of Devara's Light. I am Her vessel.
^ All creatures on earth may bask in Her light, and receive Her forgiveness.
If the player is from another Creed:
^ Hello, traveler. You're a stranger to Devara's Light, are you not?
If the player answers "Yes":
^ We are pilgrims of the Goddess Devara, Illuminator of All.
^ Without light, there is nothing. It is said: "In darkness chaos dwells, and in chaos there is no hope." Every night the sun sets, and we see Her light flicker... in candles... in torches.
^ But the dawn of the next day is Her blessing. Chaos is quelled, order is restored.
If the player answers "No":
^ So you've heard of the Goddess Devara? We are taught by Her to respect those of other faiths, so you are welcome here.
^ Of course, it is Devara's wish that all should find salvation in her bosom.
^ You can pray to Her at the Earthen Vessel. The water She pours will cleanse the shadows from your heart.
^ Those who do not follow Devara are still welcome in this sanctuary. We will see to it that you receive rest and resupply.
^ Pray to Devara at the Earthen Vessel. The water She pours will cleanse the shadows from your heart.
If the player is an apostate of the Creed:
^ Ah... one who fell from Devara's bosom.
^ There's hope though. Repent, for Devara always forgives.
Upon returning:
^ May Devara's light shine upon you.
Upon leaving:
^ Bask in Her light. It will protect you.
When the player speaks with the NPC for the first time:
^ Do you need aid?
If the player chooses the "Talk" option:
^ You want to know why a godless creed deals in prayers?
If the player answers "Yes":
^ The weak call out to divine powers for aid, but we Mountainsmiths are not weak.
^ What we do have to call out to, though, is the will of our ancestors.
^ The will of dead heroes mends our flesh, gives us strength, and makes our weapons sing.
^ Here: a Horn of Will, so dead heroes may hear your call for aid.
If the player answers "No":
^ So you already know from where we draw our strength.
^ Keep calling out to the glorious dead.
Upon returning:
^ Do you need aid?
Upon leaving:
^ Stay alive.
When the player speaks with the NPC for the first time:
^ Hello.
If the player chooses the "Talk" option:
^ The Stone Roots anchor us to the earth, and through that anchor shines divine light.
^ The forest can poison, oh yes, but it can heal as well.
Upon returning:
^ Hello.
Upon leaving:
^ Be safe.
When the player speaks with the NPC for the first time:
^ Buy some salves?
If the player chooses the "Talk" option:
^ I am a "healer," am I not?
^ Funny...
Upon returning:
^ Buy some salves?
Upon leaving:
^ Heed the word.
When the player speaks with the NPC for the first time:
^ The citadel can help you.
If the player chooses the "Talk" option:
^ I am a healer.
^ Healers are common in the Citadel, even if our primary craft is destructive elemental magic.
^ As a matter of fact, destructive elemental magic is the reason we're so important.
^ If I had a ducket for every foolish acolyte that singed his own eyebrows off...
Upon returning:
^ The citadel can help you.
Upon leaving:
^ Be careful.
When the player speaks with the NPC for the first time:
^ Adorn yourself in the tainted Shroud of Azredak.
If the player chooses the "Talk" option:
^ I bear the Shroud of Azredak. Canvas tainted by innocent blood.
^ Through the suffering of others, I hasten our Dark Lord's return.
Upon returning:
^ Adorn yourself in the tainted Shroud of Azredak.
Upon leaving:
^ Harken to the screams of our Lord's return.
800 Gold
Devotion Level 1
500 Gold
Devotion Level 1
2000 Gold
Devotion Level 2
2500 Gold
Devotion Level 3
7500 Gold
Devotion Level 4
500 Gold
Devotion Level 1
500 Gold
Devotion Level 1
5000 Gold
Devotion Level 1
2000 Gold
Defeat the Mad Alchemist
1500 Gold
Defeat the Untouched Inquisitor
500 Gold
Defeat the False Jester
1500 Gold
Defeat the Unskinned/Architect
5000 Gold
Devotion Level 2
2000 Gold
Devotion Level 3
5000 Gold
Devotion Level 5
120 Gold
Devotion Level 1
500 Gold
Devotion Level 1
100 Gold
Devotion Level 1
800 Gold
Devotion Level 1
800 Gold
Devotion Level 1
800 Gold
Devotion Level 1
2500 Gold
Devotion Level 2
1000 Gold
Devotion Level 2
2000 Gold
Devotion Level 2
5000 Gold
Devotion Level 3
20,000 Gold
Devotion Level 5
5000 Gold
Devotion Level 5
8000 Gold
Devotion Level 6
100 Gold
Devotion Level 1
5000 Gold
Devotion Level 2
2000 Gold
Devotion Level 3
5000 Gold
Devotion Level 5
5000 Gold
Devotion Level 2
2000 Gold
Devotion Level 3
5000 Gold
Devotion Level 5
201,500 Gold
Devotion Level 5
5000 Gold
Devotion Level 2
2000 Gold
Devotion Level 3
5000 Gold
Devotion Level 5
5000 Gold
Devotion Level 2
2000 Gold
Devotion Level 3
5000 Gold
Devotion Level 2
2000 Gold
Devotion Level 3
5000 Gold
Devotion Level 5