Here you will find my research on 3D environments which will help me make higher quality models. To do this i will look into the area i'm making models for which is an 1500s asylum (as this is the level iam making assets for in our game) and what they look like and there interiors and what they include.
I will then look at example models from other artists to give me an inspiration of what my models should look like i will also make moodboards looking at the topology and low poly style of the assets i have to make after researching the apprpriote things to include for an 1500s asylum setting. For this i will also look into areas like what the textures should look like and i will make mood boards on that to.
The aim of this research is to give me a better idea on how my models look to fit the setting i am going for and enhance my knowledge on modelling specifically low poly modelling style , making sure my topology is the best it can be and the textures , the look of the models all fit in with the theme of the game and specifically fit the setting of a 1500s asylum.
Above is the link to the miro board that all my mind maps and mood boards will be on. With all the links to the images and models used in them.
In this moodboard i wanted to research into what asylums in the 1500s would look like and there exteriors and interiors and what those include and the shapes used in there designed. Some of the examples of the items in these buildings i found where things like bars/cells , tables and chairs that made out of metal and wood being the most common materials being used i the construction of them. Some of the shapes i found that where used in these buildings where things like triangles and squares.
Overall this board was effective in my aim of finding out what models i should make for the asylum and what sort of materials are used to make them which will help with the texturing.From this board i have decided on the models i need to make for the level which are a wall,floor, operating chair / table , desks and chairs , cells / bars (as i am ONLY making the environmental pieces for the first level as my main focus is on animation.)
Now i will be looking into the assets i have decided to make ( wall,floor, operating chair / table , desks and chairs , cells / bars ) and find real life examples of them and premade models of them as well to help give me inspiration for the models i need to create.
In this moodboard my aim was to research into the different parts that i decided to model for the level which included wall,floor, operating chair / table , desks and chairs , cells / bars this was done with the idea that it would help me understand the sort of designs used in these and also an idea of what materials that they where made out of which will help with texturing.
Overall i was effective in reaching my aim with this moodboard as is not only gave me inspiration for my 3d models and the designs they should have to fit in with the time period , this also helped with the shapes that the tables and chairs included which is going to help make my models more accurate.From this mood board it also made me realise that to more effectively represent the asylum setting i am going tom make 2 variations of the walls one with bars and one without. This was also effective in giving me inspiration on the kind of materials that where used in the creation of these assets , this will help me with the texturing of these models as i know what kind of colours i should use to accurately portray what the models are and that they fit in with the time.
The further developed ideas and concepts for these props you can find here
Finally for this area i will look at more low poly models similar to the assets i have to create to help me portray the art style we are going for , i will also look at the topology of similar items that i have to make to help me when making them too.
In the mood board above the main aim of it was to research into already existing models of the ones i am going to create with an intention of gaining inspiration from there designs , also looking at the topology of them to help improve the topology on my models too and finally looking at low poly models to see how i can effectively portray that artstyle.
Overall , i believe i was effective in my aim as i have now enhanced knowledge and ideas on the designs that are going to be present in my models , this is because after looking at these models it also helped me see what primary shapes where used in there design which where ofte squares which would help me model my own assets. Another way that this research was effective was it allowed me to see the techniques used in the creation process for these model for example one method that i gained knowledge on was how the high and low poly work for the floor , the low poly is just a flat plain with all the details on the high poly. This moodboard also helped me gain knowledge on how to model in with a low poly art style which will help me when i start making my models.
Conclusion on 3D environment research
Overall , i believe i was effective in my aim with my research into 3D environments, as i have now developed a further understanding of the topics i was researching and will help me when i move on to the production phase of the FMP. For this i made multiple mood boards on what asylums looked like in the 1500s and what their interiors looked like which has helped me choose the models i am going to make for the level and inspiration on what they should look like. The research into existing models also helped me as it enhanced my knowledge on the designs ,shapes (like squares) and colours / materials ( like brown/wood) that where used when making these models which will help me in both the modeling and texturing phase. I also effectively looked onto the topology of models especially ones of the low poly style to help give me and understanding of what low poly models should look like and reference and inspiration on how i can portray that artstyle , i also gained an understanding on how topology should look on my models with a main focus on making sure there is consistent squares on my object topology.
There are no improvements i would make to this research as it not only dived into the areas that helped develop my knowledge, but also built on my past mistakes when researching as i combines multiple topics of research into one , while this might not sound good , it is the best way to get the most out of research and ensuring i get high quality research and that is relevant to me. Also doing this helps with making sure all the information i gather will help enhance my final models i create.