A lot of elements are flying in the air, I'm so scared~~~ "Polly cried."
That's right, this is the powerful magic attack of the mage, which is hitting the innocent Polly
As "RO Ragnarok: The Birth of a New Era", the one who uses elemental AOE to destroy a group of monsters is a "Mage."
Adventurers who like manipulating elements, large-scale injuries and violent aesthetics must come and study it carefully.
In the professional genre, it can be divided into the following three types
1. Ice Thunder Mage: Good at controlling output
2. Fire Mage: Good at burst output
3. Earth Fire Mage: Good at continuous output
The attribute points and skill points of each professional builds are also different, but no matter which faction the mage attribute points are almost the same.
Attribute point assignment introduction:
Ice thunder type: intelligence INT = dexterous DEX
Fire type: intelligence INT>dexterous DEX>physical VIT
Earth-fire type: intelligence INT=dexterous DEX
Like I said, the attribute point methods are almost the same, after all, the magical attack and SP that the wizard relies on are the intelligence brought.
The dexterous part is the need to be quick, let yourself cast moves faster, preemptively, kill an enemy by surprise.
Introduction to skill point allocation:
The skill of the mage is full of elemental skills, and all kinds of elemental skills are available, which makes you dazzled.
🔹Magic Attack: Single body has no attribute damage
🔸Rocket: Single fire damage
🔹Summon of the Holy Spirit: Single mind damage
🔸Lightning Strike: Single wind damage
🔹Fireball: area fire damage
🔸Splitting technique: area damage
🔹Frost Archery: Single water damage
🔸Fire Wall: Block the enemy from getting close
🔹Zen Mind: Improve Magic Recovery
🔸Freezing: Damage and chance to freeze
There you have it! Various element single skills and range skills are admired by adventurers of other classes.
The mage is such a mythical existence, including when hanging up on the road and solving missions, he often sees the mage on the road.
To sum up:
The mage belongs to the class with the most extensive damage in Prontera, and can be said to be one of the most powerful thugs in the team.
Easily can cause a lot of damage in the dungeon, bringing super high benefits to the entire team.
If you like to bring considerable output numbers in PVE, the profession of Mage is definitely your first choice~
It’s not a problem to see if you want to throw fireballs, shoot ice arrows, or thunder. Does this Mage strategy capture your heart?
Recommendations for fast second transfer hookup:
1-27 Main Line/Task
27-31 Poisonous mushrooms (if there are too many people, you can hang hedgehogs at level 28)
31-35 Hedgehog (If there are too many people, you can hang groundhogs at level 31 earlier)
✧ punch hang recommendations
1-27 Main Line/Task
27-29 Poisonous Mushroom or Hedgehog
29-39 Cooke or Fly Hunting
39-44 Viper
44-50 Black Snake
##If you already have 3 viper cards after 41, you can consider hanging black snakes
►Guide to the Mage with Two-Hand Wands ◀
✧Equipment recommendations: (White outfit for no class, blue outfit for middle class, orange outfit for class leader)
Because the cost of intensive refining for the blue outfit is twice that of the white outfit , and the orange outfit is a bit higher!!!!
Weapons: dungeon white weapons, no need to upgrade, change one when you reach the level
Armor: dungeon white armor, no need to upgrade, change one when you reach the level
Accessories: Level 25 dungeon ring, old amulet used (1 to 2 level 50 mammoth rings can be exchanged later)
Without the Black Snake Card, the Autumn Maple Leaf Talisman will be enhanced and refined first, and can be upgraded to full
✧Vitality distribution suggestions:
Does not count vitality potions and other acquisition channels
Everyone has 2000 points of vitality a day
In the initial stage, it is recommended to mine LV1 mines, even if LV3 rises, mine LV1
Because all the mines in LV1 can be used for their own use, some mines in LV3 are useless and difficult to sell.
So leave a part of the enhanced metal LV1 for personal use, except for the god gold ore, magic stone ore, and spirit ore
Others will be sold on Saturday, when the daily price rises to the highest
Fishing bait is too expensive to make money for long
At first the price of shells and pebbles was too cheap, and I had to manually fish
And it’s not 100% of the shells caught, about 60-70% chance
In terms of vitality, 2000 vitality can catch approximately 140 shells
The remaining 60 are basically garbage that cannot be sold
So 2000/140 = 14.2/1 shells
The starting price of a shell is only a few 300 crystals
Unless you save it up and sell it
Otherwise, fishing is a laborious and loss-making business
✧ Other things that can be sold include:
MVP coins, MINI coins, copy equipment production materials, Valkyrie commemorative coins,
Commemorative coins (equipment Gacha Coins), various equipment used by illegal divisions (if you can't sell them, you can exchange them for Gacha Coins)
MVP and MINI coins are useless for no class, because they only need 2000.
If you just touch it and stop working in a day, you can only have 3 coins at most (if you have a thigh, you can get 1-2 more coins)
So you need at least 600 days to twist an MVP/MINI gashapon machine
I'm not sure how many people will play this game in more than 600 days...!!
So the players who don’t have a lesson can use these coins to exchange crystals first.
✧Crystal usage recommendations:
After earning the first pot of gold and strengthening the equipment appropriately, no more strengthening and refining without classes
Because the card is very cheap at the beginning, as more people buy, the more expensive it gets
The Black Snake Card, Scorpion Card and Boulder Card only sold 135,000 crystals at the beginning.
But now the scorpion card has 400,000 tens of thousands!!!!
Buy early and enjoy early, no discount for late purchase!!!
But strengthening and refining are mostly self-sufficient, even if the material is expensive, you can slowly dig it back.
However, even if the card has crystals, it may not be pre-ordered. Often, the pre-order will be unsubscribed for more than one day.
If I hadn’t bought two 4800HP white cards and grabbed 400,000 crystals, I should actually buy two 12%HP.
I originally planned to unsubscribe within 48 hours and then buy 12% HP, but the pre-order was successful...!!
So the gameplay for players without lessons should be:
Earn crystals> buy cards>enhance + refine> enchant
✧ Here are several ways to increase the success rate of pre-orders:
1) The unit price of the pre-order must be the highest
The reason for your pre-order unsubscription is mostly that the pre-order price you paid was exceeded.
So setting the maximum can prevent the order from being swiped quickly
2) Pre-order early, but not too early
On the first day of the service, I saw that the exchange already has pre-ordered monster cards of level 40-60
But on the first day, everyone has not turned 2 yet, only 20 or 30 LV, even if it is enough to fight these monsters
No one will fight monsters that only have 10% treasure drop and experience, right?
So you have to look at the current LV of the world level before you pre-order
For example, the example in the movie is that I want to pre-order a 50-level Desert Wolf card.
Then I will start pre-order 1 day earlier when others are approaching 47
This way I can queue up early when almost everyone else gets the card
When someone sells the card, I can buy it at a very cheap price
The same is true for other cards, such as Mantis Level 43, then you start pre-ordering when someone else is Level 39
3) Be the first in line!!!
Do you know why someone else’s pre-order price is the same as yours, but your order is cancelled!!?
Because others are queued earlier than you
This method is more troublesome, but the pre-order has the highest success rate (not 100% success)
First you go to the pre-order card interface, and when you see the unit price, use this unit price to pre-order
When someone sells this card, the price will be increased
The unit price of this pre-order will also increase, so your order will be cancelled
At this time, you must hurry up and pre-order this card again, and the unit price should be the highest this time.
So you can be ranked in the front row of the pre-order unit price
(May be the first, or if someone else does the same, it depends on who is quick)
✧Go to the exchange to pre-order the required cards:
arms:
Devouring Flower Card (60 points of magic attack, (120 additional points of magic damage))
Black Snake Card (3% final haste)
Desert Wolf Card (3% magic attack, 3% additional final magic damage)
##Human Flower can not be collected, it is easy to get with 35 cat coins, 2 black snake, 1 sand wolf or 3 black snake card
The final damage bonus is the last typed number multiplied by that% (not including bonus damage)
For example, if I hit 10000 damage before inserting the card, the final magic damage is increased by 3%.
10000+10000X3%=10300
This may not have as many bonuses as the flower card bonus at the beginning,
But as your damage gets higher and higher, the gains become bigger
But if you get 7800 of your 10,000 damage from magic damage
That is 2200X1.03+7800=10066
1% final haste = 0.4 second variable cooldown reduced, 0.1 second variable channeling
Head: Viper Card (240 points of magic damage added)
Eyes: Viper Card (240 points of magic damage added)
Mouth: Viper Card (240 points for magic damage)
Accessories (3 pieces): Praying Mantis Card (240 points of magic damage added)
Clothes: Snow Bear Card (12% HP)
Shoes: Black Fox Card (12% HP)
Cloak: Earthworm Card (12% HP)
##Because we did not strengthen and refine the armor at the beginning, the benefit of using 12% HP will be lower than that of adding 4800 HP
However, once the HP exceeds 40,000, the card benefit of 12% HP is higher than that of 4800 HP.
The 4800HP white card is overused: in fact, there is no need to collect it deliberately, it is easy to use cat coins to get a 1200HP white card
Here I regret that I used 400,000 to collect 2 copies of 4800HP, now the 12% has increased a lot...
As I mentioned in the video, if you don’t plan to punch your armor too fast, you can consider using 2 4800HP and 1 12%.
Clothes: Rock Locust Card (+4800HP)
Shoes: Carrion Card (+4800HP)
Cloak: Fly Hunting Card (+4800HP)
The armor card was only pre-ordered at the end, because no class crystals don’t make much in a week
And Taiwanese clothes are crowded with people, so basically you can hardly die
So we support the damage first, try to hit the most damage at once
Because most of the game's drop distribution is based on damage
The experience and the treasure drop are the same, the higher the damage, the more experience and the treasure drop rate
✧Recommendations for pre-purchasing and hanging cards:
If there are enough crystals, you can pre-order the snake and mantis cards at the same time.
Hang up by yourself and hang up in the viper zone, don't hang up in the praying mantis zone
Because the mantis is an active monster, it is easy to die when your damage is not high
And Mantis 122B122J, Viper 65B195J
Hanging a praying mantis area will make your BASE rise too fast, which will reduce the time you need to check in
If there are not enough crystals to purchase 2 cards at the same time, then buy 3 mantis cards first
Hang up the snake card by yourself, and start pre-purchasing the snake card when you have enough crystals
In addition, the card for players without lessons is recommended to support the devil and damage bonus
The reason for choosing demon damage addition is that the benefit of initial damage is the highest
The damage bonus is to increase the fixed damage every time
Because most of the skills of the mage are the more numerous skills
For example, I use the Holy Spirit 2LV, 5 hits, 60 damage per hit (total damage 300)
Now I insert a mantis card (240 points are added to the damage)
That is 5X(60+240)=1500 damage!!!
If you are a demon attack, because the initial bonus is relatively low
In the movie, my mage’s intelligence did not exceed 100, 1 intelligence = 4 magic attacks
Use level 10 holy spirit to increase 4 magic attack = 13 damage
So if you want to damage more than 1,200 points, you have to sustain at least more than 300 magic attacks!!
In the first week or so, I already have 1680 bonus damage
It’s more than 9,000 with 8th level holy spirit
Rage and snowstorm are about 1900-2000
but!!!!!!!!!!!!!!!
At that time, my board magic attack was only over 700
As a result, they are often rejected by the king group...
Because everyone looks at the watch, no one cares what card you inserted...
Obviously, the second injury is almost 10,000, so I spit bitterness here.
When you team up as a wizard to fight the king, you can consider whether he has an additional demon injury.
You can also join the 2000 attack team with 700 attack and +1680 damage....!?
✧Strengthen and refine AND enchant suggestions:
Initial stage:
Weapon 20, Ornament 5, Armor 10 (all refined 1, because 100% success)
Mid-term: (After all the cards are collected)
Weapon 60, Autumn Leaf Talisman 15 (all refining is 2, no accident should be successful 5 times 1...)
Later period:
After weapon 80, fine 3 or 4 (except armor), start enchanting
Enchanting is the most expensive and time-consuming and manual and counting, so it should be done at the end
I have enchanted 5 times and burned 300,000 crystals, but the results are not the attributes I want
So it’s recommended to do the enhancement first, and then start enchanting after the bottle neck
Strengthening and refining mainly want to be rapid, and the following goals are required:
The initial goal: can use 0 to chant 10 levels of the Holy Spirit Summon
Mid-term goal: can use 0 chanting level 5 rocket / ice bolt / lightning strike / cracking
Late goal: 2 mammoth brooches can be used and 0 level 5 rocket/ice bolt/lightning/crack
There are several ways to achieve later goals:
1) Rely on the black snake card to support
2) Strengthen and refine the two-handed staff and autumn leaves amulet
3) Advanced two-handed staff and autumn leaves amulet
When you reach the late target, you can consider starting enchanting
As a player with no class/monthly card party, enchanting is of course looking for the highest profit
Give priority to enchanting weapons, because they can increase damage
Next is the accessories, and finally you still have to play with the birth of the new generation of RO to arrive at the armor
The enchantments of Prondra are all main attributes:
Strength, agility, intelligence, physique, dexterity, luck
Mage needs to sustain damage and need intelligence, so 1/6 chance is the attribute you want
The main attribute has to support high income, so the big guys are the main supporters
Dream Rock weapon enchants are:
Material Attack, Material Damage Addition, Material Wear, Magic Attack, Magic Damage Addition, Magic Wear
1/2 chance to draw a mage to increase the damage attribute
Among them, it is best to add devil
Other enchanting information can refer to the guide on the version
I won’t go into details here
✧Skill allocation method:
(The level of the skill depends on how fast you hold it. It is best to go to Variable Channeling/Cooldown for 0 seconds)
General on-hook plan:
If no one is robbing monsters, use range skills
Multiplayer monsters, please use thunder + phase control single technology
One turn skill
Holy Spirit Level 2-10
Fireball 5
Fire Wall 1
Frost Arrow 5
Rocket 5
Freeze 10
Second skill
Blizzard 5-6
Thunder 5
Angry Thunder Strike 5-6
Using the Holy Spirit in the first transformation can be used in the second transformation
After the second turn, if there are not many people robbing monsters, use the Holy Spirit + Fire Wall + Blizzard + Fury AOE to swipe the card
If a lot of people grab it, just use the Holy Spirit to fight it.
When you are so fast that you can use Frostbolt/Rocket/ 4-5LV to chant for 0 seconds
Or if thunder has a variable cooldown of 0 seconds
Use ice/rocket + thunder to fight monsters with a single body. The effect is higher than you use the Holy Spirit to damage per second.
King Fighting Special Plan Two:
According to the king’s attributes, select thunder + xiangke single attack, the highest damage
One turn skills:
Rocket 5
Lightning 5
Crack 5
Frost Arrow 5
Holy Spirit 10
Second turn skills:
Pillar of Fire 5
Ignite 10
Thunder 5
PVP skill plan:
One turn skills:
Lightning Strike 5
Fireball 5
Fire Wall 1-10
Frost Arrow 5
Freeze 10
Second turn skills:
Energy jacket 10
Thunder 5
Fire Hunting 1
Use Level 10 Freeze to freeze the enemy 100% and turn the enemy into water
Then use thunder and lightning strikes to keep hitting, and then play the CD after freezing, keep looping
(PVP seems to have been changed to the part of attribute suppression, you need to know it through actual measurement)
►One -handed Wand Magic Wound Master Strategy ◀
I think the one-handed stick + shield magic wound mage is only a transitional 40-60 gameplay
benefit:
The advantage of using a cane is that the investment cost is lower than that of a two-handed cane
The initial damage will be higher than the two-handed staff, and the shield will increase the blood volume
Disadvantages:
The disadvantage is that you can only use the Holy Spirit to summon monsters forever
(It's hard to grab the blame with the range technique)
With the strengthening and refinement of the two-handed sticks
Two-handed sticks can use Level 5 thunder + single arrows to fight monsters
The damage will slowly surpass the one-handed stick
And because you don’t enchant the one-handed stick
This way, a lot of damage is reduced
At the beginning, I also sold vitality to earn crystals to pre-order cards
card:
Weapon: Manchewing Flower X3 (If you want to change back to the two-handed stick later, Black Snake X3)
Head/face/mouth: Viper X3
Accessories: Mantis Card X3
Clothing: Snow Bear
Shoes: Black Fox
Cloak: Earthworm
equipment:
1-39 Two-handed staff (strengthen 20 essence 1, decompose it at level 40 to strengthen 40LV shield)
40-60 One-handed dungeon staff (not strengthened and refined can be) + 40LV shield (strong 60-80, refined 1)
Before 50: 25 copies of ornaments
50: Mammoth Brooch X2
60: Holy Golden Bell
Copy white armor for armor
If you plan to change back to the two-handed stick later, you don’t need to enchant weapons
Because dismantling the equipment will not return the flowers to you
㊙The strengthening cost of the shield is 1/3 of the two-handed staff
So it's easy to get 60
Add a little dexterity
Because I changed all the equipment to the magic wound outfit later
Not all dexterity, Blizzard and Fury will CD for a long time
Skill matching method:
One turn skills:
Holy Spirit Call 2-4
Fireball 5
Fire Wall 1
Second turn skills:
Blizzard 1
Thunder 5
Fury 1