Can be advanced to Wizards or Sages that can cause devastating magic damage.
Summon a fireball to cause fire magic damage to enemy groups in the area.
Inflicts water magic damage to the enemy single enemy, and has a chance to put the enemy into a frozen state for 5 seconds. The frozen enemy target's armor attribute becomes water attribute, the magic defense is reduced, and the HP and SP cannot be restored naturally. When frozen When dismissed, the water armor effect will still last for 3 seconds
Inflict wind magical damage to the enemy unit.
Suddenly raise the ground in the designated area, causing earth magic damage to the enemy group.
Summon the Holy Spirit to attack, causing magical damage to the enemy's single body, and additional damage when attacking the undead.
Inflict non-attribute magic damage to the enemy single.