Can be advanced to Priest or Monks to greatly increase Healing or combat damage.
Recover allies and your own HP; when the target is an immortal or demon race, it will cause the corresponding healing amount of holy attribute magic damage.
Increased healing caused by healing.
Use holy light to attack the enemy, cause holy attribute magic damage to the enemy single body, and dispel the effect of the evil.
Bless all friendly units in the squad, and make the friendly units continue to restore HP every second for 10 seconds.
A single protection shield is given to the friendly to resist physical damage and clear the control effects on the target. The protection shield has an upper limit for the number of resistances and an upper limit for the damage. The protection shield will last for 10 seconds.
Inflicts non-attribute magic damage to enemies within 4 meters around you, and reduces their dual defenses. The effect lasts for 5 seconds.