Can be advanced to Crusaders or Knights. The Strongest Tank with extraordinary defense and endurance.
Inflict physical damage to the enemy, and after learning the skill [Attack Weakness], there is a certain chance to cause the target to stun.
Inflicts water magic damage to the enemy single enemy, and has a chance to put the enemy into a frozen state for 5 seconds. The frozen enemy target's armor attribute becomes water attribute, the magic defense is reduced, and the HP and SP cannot be restored naturally. When frozen When dismissed, the water armor effect will still last for 3 seconds
It will not pause when attacked and will not be knocked back, and will be immune to deceleration. At the same time, it will increase physical and magical defenses for 10 seconds. After a certain number of attacks, it will be released immediately.
Provocate enemy units, make monsters in a small area reduce their defenses, and force them to attack themselves within a specified time. At the same time, it will cause the enemy to become excited, thereby increasing its attack power. This effect has no effect on the player.
Every time a basic attack hits, the physical damage will be increased, up to 8 times, for 5 seconds.
Makes Frenzy Strike with armor damage effect (decreases the target's physical defense) for 5 seconds, and has a chance to stun the target for 2 seconds.