Technical implementation of procedural animation (C#, Animation Rigging package)
Character design and asset creation
Low-poly PSX-style modelling (Maya)
Low-res PSX-style textures with dithering (Substance Painter; post-processed in Photoshop)
Rigging & weight painting (Maya QuickRig & HumanIK)
Selection & modification of motion capture animations
Animator Controller setup including multiple layers, avatar masks, animation events
Unity scene game logic & development
Implementation of third party shaders & post-processing
Riddle of the Knights is a short PSX-style game experience showcasing my own character with procedural animations. The Knight character procedurally looks, points at, and shoots at the player, and also has a semi-procedural walk.
I created the Knight asset through the complete humanoid character creation pipeline from concept, to cube, to implementation in Unity. Its procedural animations are achieved through a combination of the Unity Animation Rigging package, and progamming/development work.
5 weeks
Looking
Shooting
Pointing
Walking
Concept
Turnaround
Modelling
Texturing
Dithered texture test
Post-processing test
Blendshapes
Rigging & skin weights
Animation layers testing
Procedural shoot
Game logic
Walking