3D humanoid character
Solo
Original character modelled, textured, rigged, posed, and rendered.
Skill highlights:
ZBrush: High-poly sculpt baked to low-poly model through normal map
Substance Painter: Subsurface scattering, emissive & opacity maps
Maya: HumanIK rig with modifications for tail, additional joints, digitigrade legs
Complete BlendShapes visemes
3D & 2D Artist, Designer, Programmer, Producer, Voice Artist
Team
Catch and redirect lightning against the clock in this VR time-trial sci-fi game.
Skill highlights:
Custom VR hands rigged & animated through Unity animator blend tree
Attractive and performant VR-friendly VFX through native Unity particle effects, materials & prefabs
Concept art: environment, props, storyboarding, style guide
Design & development of Director AI-like lightning-spawning system with dynamic and random elements
3D & 2D Artist, Designer, Producer, Composer
Team
You're an assistant at a magical library. Returning books to their shelves is not always straightforward.
Skill highlights:
Maya: MASH plugin for procedural repetition of book assets
UDIM workflow with MASH to randomly assign book covers based on five bespoke textures made with Substance Painter
Concept art, level & narrative design; comprehensive style guide
Full 3D environmental asset pipeline
Technical animator, researcher
Research project in collaboration with supervisors as part of QUT Vacation Research Experience Scheme (VRES)
Unity VR build featuring NPC with procedural mocap animations through Animation Rigging package. Accompanying study into enhancing NPC believability through procedural animation.
Skill highlights:
Procedural animation with Unity Animation Rigging
Technical animation & development
Study design & research
Implementation of supervisor feedback
Public presentation of findings