Lead 3D & 2D Artist, Lead Designer, Lead Developer, Producer
3D & 2D asset creation; modelling, texturing, rigging, implementation
Original concept design, art, & style guide; UI design
Implementation of performant lightning VFX through Unity's native particle system
Development and programming
Basic Director AI-like lightning spawning system
Production & project management: GitHub, Trello/Kanban workflow
Voice artist & sound production
AtmosFear is a time-trial sci-fi VR game based on my own concept. Catch and redirect lightning on the stormy extrasolar moon Indra, in order to charge up a machine before time runs out.
Scott Barley - DESIGN, ASSETS
James Starke - DEVELOPMENT
6 weeks
Modelled + rigged in Maya; textured in Substance Painter. Animations & blend tree created in Unity.
Unity Animator Controller blend tree in action
Gauntlet concept art
Single environmental mesh
Modelled in Maya
Textured in Substance Painter featuring custom alphas and materials
Performant multi-Game Object prefab consisting of particle systems, UI objects, transforms and scripts
Appearance based on research into real lightning
Managed throughout level via a Director AI-like "Lightning Master" script
Single environmental mesh constructed using Unity's Terrain Tools package
Iterated upon based on playtesting feedback to improve level design, playability, interest