REBECCA JEFFRIES
_______________________________
GAMES & IMMERSIVE SYSTEMS ARTIST
Character Artist, Technical Animator, Programmer
QUEENSLAND, AUSTRALIA
_______________________________
Character Artist, Technical Animator, Programmer
QUEENSLAND, AUSTRALIA
Lead Artist, Producer
University game studio Capstone project; work integrated learning
Skill highlights:
Model, texture, rig & animate 3D quadruped character according to industry brief
Model & animate hard-surface, performant, game-ready car asset
Design & communicate comprehensive game look & feel
Manage presentations to BMW Group & QUT Design Academy
Collaboratively implement feedback to iterate on assets & design
Facilitate Agile-style project management including weekly Scrum
Procedurally animated 3D character; PSX-style gamelike experience
Solo
Original character asset with procedural Looking, Pointing and Shooting Arrow animations, showcased through a famous riddle.
Skill highlights:
Character creation pipeline from concept to cube to implementation
Technical & procedural animation with Animation Rigging & C#
Advanced animator controller setup (layers; avatar masks; animation events)
PSX-style asset workflow: low-poly, dithered textures, post-processing
Game & environmental design
3D humanoid character
Solo
Original character modelled, textured, rigged, posed, and rendered.
Skill highlights:
ZBrush: High-poly sculpt baked to low-poly model through normal map
Substance Painter: Subsurface scattering, emissive & opacity maps
Maya: HumanIK rig with modifications for tail, additional joints, digitigrade legs
Complete BlendShapes visemes
3D & 2D Artist, Designer, Programmer, Producer, Voice Artist
Team
Catch and redirect lightning against the clock in this VR time-trial sci-fi game.
Skill highlights:
Custom VR hands rigged & animated through Unity animator blend tree
Attractive and performant VR-friendly VFX through native Unity particle effects, materials & prefabs
Concept art: environment, props, storyboarding, style guide
Design & development of Director AI-like lightning-spawning system with dynamic and random elements
I am a multidisciplinary Character Artist & Technical Animator currently pursuing an Honours project following a Bachelor of Games and Interactive Environments at Queensland University of Technology in Brisbane, Australia.
From a young age, I have loved creating imaginative characters, creatures, places, and stories.
After seven years in arts education, I am pursuing my passion in game art.
My other skills include design, development, project management, and music composition.