We were free to think of a project that we wanted to work on. I teamed up with a classmate and so our adventure started. We wanted to create a endless runner that had different scenes when going through the game. This is where we came up with the idea of a penguin swimming in the ocean.
Technical artist
Our approach for the tactical 3D asset construction
Searching for assets we could use
Making 3D assets like the the penguin, terrain assets, making the parts of the levels, mine bombs and setting up the scene.
3D animations like the mine and penguin.
Design approaches
Testing out and help making decisions of the team
Particle systems
Shaders
Moodboard other games alike and our game
3D character penguin
Terrain assets pictures ( slides of more pictures below here )
The obstacles, the sea bomb and the sprout.
Particle systems
Cartoon shader.
Particle systems