CTOUCH wanted an application where kids in school will learn how to deal with electricity expenses on a daily base. The application was to be played on their screens that are being used in schools. Our idea was to create a world that would be influenced on how much time they used the application on a daily base. Here the world would go from all colorfull and happy, to more grey and more unsatisfied. Here they would gain points and were able to make animals and name them to be put inside the world.
We made a test scene to see how much the android system on the TV could handle. That went not great at all. We already planned on going easy and to watch out with the models and everything we did in the scene. It lagged really hard. We were all so thunderstruck about this that we called it a day to reasamble the next day to come with ideas to fix this. We came with ideas and did research in how to make it less laggy by pulling on the settings inside Unity3D. This thankfully worked.
Technical artist research
Our approach for the tactical 3D asset construction
Making 3D assets like the main scene terrain, mountains, skybox, people buildings, all the farm assets buildings, windmill and the water.
3D animations of the buildings
Design approaches
Testing out and help making decisions of the team
3D terrain
People houses
Farm buildings and assets
Rabbit animal ( was not used at the end because of lack of time )
Humans in variations