This project was an interesting one. I had a group of 5 students that never made a game before or ever worked with the program Unity3D before. It was my duty to give presentations to them about Unity3D and to set up Github for us all. Here I learned also much for myself because there were many times that they asked me about problems they came across. We all worked well together and I loved the time spent with them together building this game. We were getting great results and we all had fun making them.
We made the game playable online through webGL with Unity3D.
Play the game yourself!
Use the arrow keys to move around. Pick up the green candy for speed, the big yellow to eat them in time and the red one for getting health. The game is a bit laggy but that is because of the water we implemented with the use of WebGl build. I have to get writ of this someday, but I needed the time to work on.
3D assets ( Pacman, the castle, the knight ghosts, candy 3D models, the portals and Level 2 by itself with all the walls etc. )
3D animations ( Pacman, the knight ghosts, portals )
C# ( helping out with the team members about their scripting jobs, Day and night cycle, camera changing on parts off the level )
Design approach
All the particle systems
Shader for water and lava
Sounds and music
The castle and the ghosts knights and the lava shader ( animated ).
Pacman 3D and its sigar with particle system and animation.
Level 2 entirely!
Candy 3D models, the water shader and the lightnings effects.