It's a game where you control a robot, fighting against the factory which want to kill it. You're not alone, since an ally join you to help you fight all the hostile elements.
As a 2-players cooperative game, your goal is to stay alive until the end of the timer, and make this score rise as high as you can ! You've got three fire modes : laser, shield, and healing field. All the firing modes are complementary and will help you get through this factory's hell.
Little breakdown below
It was a short but very instructive projects, where I had the opportunity to get an overview of a real work with a complete team, a middleware (Wwise), and a game engine (Unity).
We wanted to give it a strong feeling of oppressive, juicy, and at the same time, with feedbacks that gives you powerful vibes, while staying stressful.
My first approach of the audio sound design & integration pipeline
Musical composition
First time using C♯ and Wwise
A big thanks to the team that made it possible :
(PROG) Jérémy-L AUCLAIR, Nino SANDLARZ (PROD) Florian LECAREUX, (ART) Loris LEBLOND, Victorien PREVOT, Morgane RAYMOND (GD) Faer SOUVILLE, Léo ZINANI-DEBAECKER (UX/UI/UR) Margot THETIOT,