It's a walking sim where you discover, as a robot, an unknown planet where you accidentaly landed. Inspired by René Laloux's graphic universe.
As a solo game, your goal is to go through the area to take a look at what's around you to determine where you should go and get infos about endemic species.
Little breakdown below
My first actual experience with a team and a game engine, Unity !
My focus point was on creating something very contemplative and dreamlike, to make the player amazed by this discovery. The set-up was very "lo-fi", as our display panels were screens of dot-leds, recreating a sensation of being inside an exploration robot.
Soundscapes
Integration in Unity
Creature design
Huge thanks to my team :
(PROD) Aurore BERTHET, (GD) Emma-Louise BOT, (PROG) Théophile CARRASCO, (UX) Lud.e CHATIN, (ART) Victorien PREVOT, Gabriel PURNELLE, Morgane RAYMOND