Originally, it's a narrative experience where you embody Detective Ducray, a tormented police agent by an old and dark unsolved case years ago.
As a solo game, your goal is to make the character wonder in the right way to unravel the mystery behind this case and have the final answer to put an end on this painful episode of Ducray's life.
Little breakdown below
Initially, the game is set up on a theatre stage with real actor but a runtime dialogue choices made by the public.
I was in charge of the voice recording, where all the voicelines and narratives were voiced by Ducray's detective and an external narrator. I tried to integrate it through multiple ways but we were caught up by time, and since the original workflow wouldn't allow us to easily integrate the dialogs, we kept them in case we could iterate the project in the future.
I also did the moody musical composition going with the experience, evoking a gloomy feeling, mixed with nostalgia and regrets.
Musical composition
Voice recording
Huge thanks to the team :
(PROG) Tristan BADANA, Estelle ROSTAN, (ART) Anaïs DUBART, Gabrielle LATY, (GD) Gabriel DUCRAY, Maxence MARTINIANI,