Game Audio Designer,
Soon one of yours ?
Photo Benjamin Phillipot, doodles Mahé Letellier-Moisan
Currently studying at the CNAM-ENJMIN in Angoulême (France), I'm learning about game engines, audio middlewares, I'm practicing my sound design skills and, beyond that, trying to do a lot of sound systems for interactive experiences (mainly videogames) !
I originally have a broadcasting background (sound technician for TV and radio), it was quite enriching and gave me technical skills, structure in my work, a taste for reading documentations and understanding complex things.
Previously, I worked a year for a non-profit organization while doing a professionalizing degree in new technologies and medias field. It gave me some opportunity to broaden my softskills.
I'm someone who can be very passionate about one thing and dive deep into ! This focus helps me crafting my skills one by one.
I'm open to junior positions in game audio industry from September 2025 !
I have multiple interests in this field such as documentation, integration with middleware or directly into engines, real-time audio and working with great teams. In fact, I recently joined communities about Game audio programming.
Don't hesitate to hit me up if my profile interest you :) !
Photo taken by Joséphine Nog
Wanna see what I worked on ? Here's a list !
2024-2025
2024
2023
And if you wanna have a glimpse at what inspires me, check this section
Being sound designer, for me, is to be the embodiement of a bridge, linking the message and the creative intent via hearing. Playing with intentions on silences or noise, sounds, design all theses sonics patterns and transform them to convey the vision you want about an audiovisual work.
And as a game audio designer, I think that works as well for interactive pieces : if you want something very impactive, you can rely on sonic sensations, audio feedbacks, work the systems so they give a nice "wow" effect on top of all the assets proposed by your game !
Alone on composition, or teaming for audiovisual projects and game making, I put all efforts to serve the creative intention. My way is to give loud voices to whoever needs it, and what needs it.
I'm gradually integrating an automatic process of including accessibility from the start of a project to its release, not relying only on settings but also via design and debate with team members and concerned people.
Plus, I'm putting a big emphasis on documentation so everyone can have a sight on my work, how I want to make it, how it will be in game. I welcome all feedbacks !
A mix of what and who inspires me