It's a game where you explore a domination and submission relationship through an interaction via controller and tablet. Dee, the person leading the experience, is in charge of controlling the parameters which will affect the gaming experience of S, the person who's going through the gameplay.
As a coop game, your goal is double : if you're Dee, you're responsible of S experience. If you're S, you must stay as long as possible in the colored area to make the intensity grow, and make the game continue.
Little breakdown below
I worked half-time on this game as an audio designer. Due to the nature of the experience, it was quite conceptual and we had to discuss a lot about what we wanted to talk about in team, and how do we immerge our players during the experience.
Managing the audio direction wasn't easy, as we've gone through multiple wonderings on how to transmit this special feeling.
I was able to think about a setting in cooperation with all the team, where our experience set up in a dark room. I installed two monitors in the game room.
Audio composition on ambiences
Integration of ambiences through an "intensity parameter", letting it evolve gradually
Sound interactions here are all made, no soundbanks were used during the final integration process ! We used Reaper, Wwise and Unity.
A big thanks to the team that made it possible :
(Prod) Sasha BURLET (GD) Oscar DUHAMEL-HILL, Vasco MENDES-FERREIRA, (ART) Loris LEBLOND, (PROG) Estelle ROSTAN, (UX/UR) Manon ROUGELIN