My name is Elias THORE, when I was 17, I dropped everything to pursue my passions: design, video games, and photography.
Holding a Baccalaureate in Design and Applied Arts (with honors) and currently working toward a Bachelor's degree in Game Design, I am continuously refining my skills through a variety of hands-on experiences.
Although I haven’t worked in a studio yet, I have explored different working methods through both academic and personal projects.
In order to stay up to date, I play all kinds of games to analyze them.
However, I particularly enjoy challenging games such as the Monster Hunter franchise or the Hollow Knight series.
A creative mind is an active one. As such, I draw and take photographs regularly. I also like to take a moment to relaxe and observe the world around me.
Link itch.io :
What I did:
Leading the team through different tasks.
Creating rules, mecanics and environements.
Programming dialogue system and UIs (menu, HUD).
Creating and implementing assets in levels.
Platform: PC with controller
Team size: 7 members:
3 artists (2D and 3D),
2 programmer,
1 narrative designer,
1 level designer / level artist.
Project length: 3 months
Engine and tools: Unreal Engine 5, Photoshop, Blender, Audacity, Microsoft tools.
Link itch.io :
What I did:
Leading the team through different tasks.
Ensuring all deadlines were met and all feedback was properly addressed.
Creating the universe, environments, and characters.
Implementing assets and core mechanics in Unity.
Platform: PC
Team size: 7 core members:
3 artists (2D),
3 programmers,
2 narrative designers.
Project length: 3 months
Engine and tools: Unity, C# scripting, Photoshop, Microsoft tools.
Link itch.io :
What I did:
Leading the team through different tasks.
Programming AI using Unreal Engine Blueprints.
Developing loading systems and UI.
Organizing and implementing sound design.
Platform: PC
Team size: 7 members:
3 artists (2D and 3D),
2 programmers,
2 level designers.
Project length: 1 week
Engine and tools: Unreal Engine 5, Blockout Tools (UE), Photoshop, Blender, Microsoft tools.
These projects reflect my growth in game development. I explored a wide range of techniques and roles to better understand what I wanted to do, and more importantly, what I want to become.
Role: Lead - Programmer
Tech: Unreal Engine 5
Role : Lead - Artist - Game Designer
Tech : Board Game