Pitch :
Climbing a mountain is a colossal challenge, often the result of years of training. And this board game will definitely make you sweat! Inspired by the video game Celeste, an innovative "die and retry" experience where every punishing death becomes a valuable lesson, this game plunges you into a memorable ascent.
As intrepid adventurers, you will attempt to conquer Mount Celeste, facing the countless challenges that lie ahead. But beware: your fellow climbers will be both your allies… and your most formidable rivals.
Ready to take on the challenge? Good luck!
Release: December 2024
Platform: Board game
Project length: 2 months
Engine and tools: Microsoft tools, cardboard prototyping
Les Celestians was a school project designed to introduce us to Game Design. The main constraint was to create a board game inspired by a video game. With my team, we chose Celeste, a game we had all played.
I handled a large part of the artistic direction through three iterations of cardboard prototypes, created using different tools. In parallel, the game design responsibilities were shared among the four team members.
Project role: Lead, Artist, Game Designer
Skill focus:
Introduction to game design fundamentals.
Introduction to leadership.
Experimentation with board game design and prototyping tools.