Pitch:
In 2050, a strange disease has decimated most of mankind. Its victims have turned into cannibalistic ghouls, losing all traces of their humanity.
You are one of the few survivors, not by chance, but because you are immune. As a result, you are hunted, seen as the key to understanding the disease and potentially saving mankind.
However, a mysterious company reaches out to you, offering missions to "save humanity." In exchange, they promise you protection.
Your first mission? Infiltrate a quarantined laboratory overrun with ghouls to find a scientist who may have discovered a cure.
Release: May 2025
Platform: PC
Project length: 3 weeks
Engine and tools: Unreal Engine 5, Blockout Tools, Microsoft tools
In The Devourer's Footsteps was a school project aimed at developing our skills in preparation for entering e-artsup Lyon. The main constraint was to quickly grasp the fundamentals of Unreal Engine and apply them in this blockout-based game.
The objective of this project wasn’t to create a fully polished experience, but to improve our skills and explore the possibilities of this engine.
I took on the role of team lead, organizing the project and ensuring the three team members worked effectively together. I also began programming through this project, developing two core mechanics that were essential to the experience: door systems and fuse-based interactions to unlock them.
Project role: Leader, Programmer, Game Designer
Skill focus:
Creating clear and easy-to-understand documentation.
Learning the fundamentals of programming in UE5.
Designing strong mechanics and ensuring they fit the game's universe.