While one alone doesn’t have much power, a chain of many Tynamo can be as powerful as lightning.
These Pokémon move in schools. They have an electricity-generating organ, so they discharge electricity if in danger.
One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock
Evolves to: Eelektrik
Type: Electric
Ability: Levitate
Category: EleFish
Height: 0′ 8″
Weight 0.7 Ibs
They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
Evolves to: Eelektross
Type: Electric
Ability: Levitate
Evolves from: Tynamo
Category: EleFish
height 3' 11"
weight 48.5 lbs.
Use a thunder stone
They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.
With their sucker mouths, they suck in prey. Then they use their fangs to shock the prey with electricity.
It latches on to prey with its sucker mouth, sinking in its fangs and shocking the prey with powerful electricity.
Type: Electric
Ability: Levitate
Evolves from: Eelektrik
Category: EleFish
Height: 6′ 11″
Weight 177.5 lbs
It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches.
This Pokémon had never been seen until it appeared from far in the desert 50 years ago.
Rumors of its origin are linked to a UFO crash site in the desert 50 years ago.
Evolves to: Beheeyem
Type: Psychic
Ability (hidden): Analytic
Abilities: Synchronize, Telepathy
Category: Cerebral
Height 1' 08
Weight 19.8 lbs.
It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.
It uses psychic power to control an opponent’s brain and tamper with its memories.
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded
Type: Psychic
Ability (hidden): Analytic
Abilities: Synchronize, Telepathy
Evolves from: Elgyem
Category: Cerebral
Height 3' 03
weight 76.1 lbs.
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
Evolves to: Lampent
Weaknesses: Dark, Ghost, Rock, Ground, Water
Ability (hidden): Infiltrator
Abilities: Flame Body, Flash Fire
Category: Candle
Height: 1′ 0″
Weight 6.8 lbs
This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.
It arrives near the moment of death and steals spirit from the body.
The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on.
Evolves to: Chandelure
Weaknesses: Dark, Rock, Ground, Water, Ghost
Ability (hidden): Infiltrator
Abilities: Flame Body, Flash Fire
Evolves from: Litwick
Category: Lamp
Height 2' 00
weight 28.7 lbs.
Use a dusk stone
It absorbs a spirit, which it then burns. By waving the flames on its arms, it puts its foes into a hypnotic trance
Being consumed in Chandelure’s flame burns up the spirit, leaving the body behind.
The spirits burned up in its ominous flame lose their way and wander this world forever.
Weaknesses: Dark, Rock, Ground, Water, Ghost
Ability (hidden): Infiltrator
Abilities: Flame Body, Flash Fire
Evolves from: Lampent
Category: Luring
Height: 3′ 3″
Weight 76 lbs
They use their tusks to crush the berries they eat. Repeated regrowth makes their tusks strong and sharp.
They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly.
Its large tusks have a tendency to break, but each time they grow back, they grow in harder and sturdier.
Evolves to: Fraxure
Type: Dragon
Weaknesses: Fairy, Ice, Dragon
Ability (hidden): Unnerve
Abilities: Mold Breaker, Rivalry
Category: Tusk
Height: 2′ 0″
Weight 40 lbs
Since a broken tusk will not grow back, they diligently sharpen their tusks on river rocks after they’ve been fighting.
Their tusks can shatter rocks. Territory battles between Fraxure can be intensely violent.
A broken tusk will not grow back, so it diligently sharpens its tusks on river rocks after the end of a battle.
Evolves to: Haxorus
Type: Dragon
Weaknesses: Fairy, Ice, Dragon
Ability (hidden): Unnerve
Abilities: Mold Breaker, Rivalry
Evolves from: Axew
Category: Axe Jaw
height 3' 03
weight 79.4 lbs.
They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel.
Their sturdy tusks will stay sharp even if used to cut steel beams. These Pokémon are covered in hard armor.
Its tusks are incredibly destructive. They can easily slice through a thick, sturdy steel column every time.
Type: Dragon
Weaknesses: Fairy, Ice, Dragon
Ability (hidden): Unnerve
Abilities: Mold Breaker, Rivalry
Evolves from: Fraxure
Category: Axe Jaw
Height: 5′ 11″
weight 232.6 lbs
When it is not feeling well, its mucus gets watery and the power of its Ice-type moves decreases.
Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves.
Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases.
Evolves to: Beartic
Type: Ice
Weaknesses: Rock, Fire, Fighting, Steel
Ability (hidden): Rattled
Ability: Snow Cloak
Category: Chill
Height: 1′ 8″
Weight 18.7 lbs
It can make its breath freeze at will. Very able in the water, it swims around in northern seas and catches prey
It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat.
They love the cold seas of the north. They create pathways across the ocean waters by freezing their own breath.
Type: Ice
Weaknesses: Rock, Fire, Fighting, Steel
Ability (hidden): Swift Swim
Ability: Snow Cloak
Evolves from: Cubchoo
Category: Freezing
Height: 8′ 6″
Weight 573.2 lbs.
When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.
They are born in snow clouds. They use chains made of ice crystals to capture prey.
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148° F.
Type: Ice
Weaknesses: Rock, Fire, Fighting, Steel
Ability: Levitate
Category: Crystallizing
height 3' 07"
Weight 326.3 lbs.
When attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid.
It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown
When it and Karrablast are together, and both receive electrical stimulation, they both evolve.
Evolves to: Accelgor
Type: Bug
Weaknesses: Rock, Fire, Flying
Ability (hidden): Overcoat
Abilities: Shell Armor, Hydration
Category: Snail
Height 1' 04
weight 17.0 lbs.
Trade with Karrablast
When its body dries out, it weakens. So, to prevent dehydration, it wraps itself in many layers of thin membrane.
Having removed its heavy shell, it becomes very light and can fight with ninja-like movements.
When its body dries out, it weakens. So it wraps a membrane around itself for protection while it spits poison.
Type: Bug
Weaknesses: Rock, Fire, Flying
Ability (hidden): Unburden
Abilities: Hydration, Sticky Hold
Evolves from: Shelmet
Category: Shell Out
Height 2' 07
weight 55.8 lbs
Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.
It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.
When its opponent can’t be paralyzed, it contorts itself with unexpected speed and flops away.
Weaknesses: Ground, Ice, Water, Grass
Ability (hidden): Sand Veil
Category: Trap
height 2′ 4″
weight 24 lbs
In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.
They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise.
It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.
Evolves to: Mienshao
Type: Fighting
Weaknesses: Psychic, Fairy, Flying
Ability (hidden): Reckless
Abilities: Inner Focus, Regenerator
Category: Martial Arts
Height: 2′ 11″
weight 44 lbs
It wields the fur on its arms like a whip. Its arm attacks come with such rapidity that they cannot even be seen.
They use the long fur on their arms as a whip to strike their opponents.
Using the long fur on its arms like whips, it launches into combo attacks that, once started, no one can stop.
Type: Fighting
Weaknesses: Psychic, Fairy, Flying
Ability (hidden): Reckless
Abilities: Inner Focus, Regenerator
Evolves from: Mienfoo
Category: Martial Arts
Height: 4′ 7″
Weight 78.3 lbs