These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.
When they feel threatened, they spit an acidic liquid to drive attackers away. This Pokémon targets Shelmet.
For some reason they evolve when they receive electrical energy while they are attacking Shelmet.
Evolves to: Escavalier
Type: Bug
Weaknesses: Rock, Fire, Flying
Ability (hidden): No Guard
Category: Clamping
Height 1' 08
weight 13.0 lbs.
Trade with shelmet --->
They fly around at high speed, striking with their pointed spears. Even when in trouble, they face opponents bravely.
These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body.
Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances.
Weakness: Fire
Ability (hidden): Overcoat
Abilities: Shell Armor, Swarm
Evolves from: Karrablast
Category: Cavalry
height 3' 03
Weight 72.8 lbs.
It lures people in with its Poké Ball pattern, then releases poison spores. Why it resembles a Poké Ball is unknown.
For some reason, this Pokémon resembles a Poké Ball. They release poison spores to repel those who try to catch them.
It lures Pokémon with its pattern that looks just like a Poké Ball then releases poison spores.
Evolves to: Amoonguss
Weaknesses: Psychic, Fire, Flying, Ice
Ability (hidden): Regenerator
Ability: Effect Spore
Category: Mushroom
Height: 0′ 8″
Weight 2.2Ibs
It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
It moves the caps on both arms and does a dance to lure prey. It prefers damp places.
Weaknesses: Psychic, Fire, Flying, Ice
Ability (hidden): Regenerator
Ability: Effect Spore
Evolves from: Foongus
Category: Mushroom
Height 2' 00
weight 23.1 lbs.
With its thin, veil-like arms wrapped around the body of its opponent, it sinks to the ocean floor.
They paralyze prey with poison, then drag them down to their lairs, five miles below the
If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
Evolves to: Jellicent
Weaknesses: Dark, Electric, Ghost, Grass
Ability (hidden): Damp
Abilities: Water Absorb, Cursed Body
Category: Floating
Height: 3′ 11″
weight
The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.
They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy
Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.
Weaknesses: Dark, Electric, Ghost, Grass
Ability (hidden): Damp
Abilities: Water Absorb, Cursed Body
Evolves from: Frillish
Category: Floating
Height: 7′ 3″
Weight
The special membrane enveloping Alomomola has the ability to heal wounds.
Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.
It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds.
Type: Water
Ability (hidden): Regenerator
Category: Caring
height 3' 11"
weight 69.7 lbs
Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses.
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.
Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity
Evolves to: Galvantula
Ability (hidden): Swarm
Abilities: Compound Eyes, Unnerve
Category: Attaching
Height: 0′ 4″
Weight 1.3 lbs
When attacked, they create an electric barrier by spitting out many electrically charged threads.
They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.
It creates barriers from electrified silk that stun foes. This works as a weapon as well as a defense.
Ability (hidden): Swarm
Abilities: Compound Eyes, Unnerve
Evolves from: Joltik
Category: EleSpider
Height: 2′ 7″
Weight 31.5 lbs.
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
They stick their spikes into cave walls and absorb the minerals they find in the rock.
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.
Evolves to: Ferrothorn
Ability: Iron Barbs
Category: Thorn Seed
Height: 2′ 0″
weight 41.4 lbs
It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
Ability (hidden): Anticipation
Ability: Iron Barbs
Evolves from: Ferroseed
Category: Thorn Pod
Height 3' 03
weight 242.5 lbs.
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
Interlocking two bodies and spinning around generates the energy they need to live.
Two bodies comprise a fixed pair. They spin around each other to generate energy.
Evolves to: Klang
Type: Steel
Weaknesses: Fire, Fighting, Ground
Ability (hidden): Clear Body
Category: Gear
Height: 1′ 0″
Weight 46.3 lbs
By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don’t return
A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.
Evolves to: Klinklang
Type: Steel
Weaknesses: Fire, Fighting, Ground
Ability (hidden): Clear Body
Evolves from: Klink
Category: Gear
Height 2' 00
Weight 112.4 lbs.
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
The gear with the red core is rotated at high speed for a rapid energy charge.
The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire
Type: Steel
Weaknesses: Fire, Fighting, Ground
Ability (hidden): Clear Body
Evolves from: Klang
Category: Gear
Height: 2′ 0″
weight 179 lbs