Take Down the Tower is a recreation of the basic mechanics of the game Slay the Spire. This project was made as part of my Directed Focus Study course, with the intent of demonstrating the ability to create a full and complete gameplay experience from start to finish. It includes data-driven XML definitions for all the different enemies and the cards that the player can play, use of RNG techniques for card-shuffling and procedurally-generated sequences of enemy encounters, and a progression system to increase both the difficulty and the player's selection of card options until it culminates with a final boss battle.Â