Doomenstein is a Doom- and Wolfenstein-inspired first-person shooter created as part of Guildhall's programmimg curriculum to learn how to make a 3D game, including 3D rendering, lighting, physics, and collision. The game also features split-screen local multiplayer support and controller support. Additionally, my version of Doomenstein contains "Lights Out" mode: a new game mode with a flashlight for a limited range of vision, and a new enemy that can only move when the player can't see it.Â