Owen Seidler
Gameplay Programmer
Gameplay Programmer
Hi, I'm Owen, and I'm a game programmer and graduate of SMU Guildhall.
I program primarily in C++, and I am also comfortable with C#, Java, and Unreal Engine Blueprint. I am also willing to learn new languages if needed.
I have experience with Unreal Engine 5, Unity Engine, and the Godot engine, and I have additionally created my own game engine in C++.
I specialize in gameplay and physics programming, but also consider myself somewhat of a generalist, and am willing to take on most programming tasks.
Beyond game programming, I also enjoy making 8-bit music, as well as doing deep dives on Wikipedia into anything and everything.
At SMU Guildhall, I worked on a variety of different individual projects in my own engine developed during the program, each one demonstrating different skills and knowledge.
Alongside individual projects, I also worked as part of a team of developers at SMU Guildhall on multiple team projects, including two which have been published. With these projects I have demonstrated not only skill and expertise in programming, but also the ability to work within a team and communicate with others to work together towards a common vision.