Description: This course focuses on the tools and techniques familiar to individuals employed in the game industry. Students learn how to create both tabletop (card and board) games and video games.
Software used: 3ds Max, Photoshop, Illustrator, Unreal Engine
Prerequisite: Digital Design & Animation 1
Honors: n/a
Industry Credential: n/a
Course Syllabus
Course Blueprint
Unit 1: Understand history, careers and ethics in gaming
Understand skills and careers to work in the gaming industry
Recall the history of games and the game industry
Understand rating systems and ethics in the gaming industry
Unit 2: Understand the elements of game theory
Understand player experience
Classify game elements
Categorize games by interaction, objectives and genres
Examine sample games from selected genres
Unit 3: Apply pre-production techniques to plan game prototypes
Summarize the development process of game design
Apply game conceptualization methods including brainstorming, sketching, and storyboarding
Execute a game design document
Apply procedures to produce an original game prototype
Outline level layouts to plan and populate games
Evaluate the prototype using game design parameters
Unit 4: Apply procedures to develop a game
Recognize a basic game engine interface and correct terminology
Demonstrate creation of game assets and game engine elements
Produce original game environments and levels
Produce an original game using existing game theory and design
Unit 5: Apply post-production techniques to evaluate video games
Organize and produce a game design portfolio
Evaluate original games using game theory and quality assurance principles