Description: This course explores further study in 3d Modeling and Animation using Autodesk 3ds Max. Topics include portfolio creation, advanced 3d modeling concepts, visual effects, and rigging characters for animation and gaming.
Software used: 3ds Max, Photoshop, Premiere and Audition
Prerequisite: Digital Design & Animation 1
Honors: Credit available by contract
Industry Credential: n/a
Course Syllabus
Course Blueprint
Unit 1: ​PORTFOLIO AND PROFESSIONALISM*
Understand portfolio development and professionalism.
Understand how to document the design process and articulate an artistic point of view.
Understand personal and professional presentation.
Unit 2: ADVANCED MODELING TECHNIQUES
Understand modeling concepts.
Understand compound objects.
Understand surface modeling concepts.
Understand parametric modeling concepts.
Understand 3D simulations, particle systems and forces.
Unit 3: MATERIALS, SHADERS AND RENDERING
Understand materials, shaders and rendering.
Remember the basic functions of the material editor.
Understand and differentiate between materials, maps, textures, and shaders.
Understand UVW mapping.
Understand rendering and render settings.
Unit 4: LIGHTING
Apply 3D lights and their application.
Understand types of lights.
Understand light settings.
Understand shadow settings.
Apply artistic lighting techniques.
Unit 5: CAMERAS
Apply basic cameras and settings.
Understand physical cameras and their settings and usage.
Understand various camera movements and composition
Apply animated camera movements to a scene.
Unit 6: RIGGING AND ANIMATION
Apply basic rigging and animation techniques.
Understand keyframing and interpolation.
Understand playback and timeline settings.
Understand animation constraints and helpers.
Understand object linking and hierarchy.
Understand how to create and modify bipeds.
Apply advanced animation and modeling techniques to produce an 30 second animated short.