Advanced Game Art & Design
Advanced Game Art & Design
Description: This course builds on the student’s knowledge of game industry tools and techniques focusing on video game development using the Unity Game Engine.
Software used: Photoshop, Illustrator, Premiere, Audition, 3ds Max, Unity Game Engine
Prerequisite: Game Art & Design
Honors: n/a
Industry Credential: n/a
Competency & Objective Statement
Unit 1: Apply 3D visual design techniques
Execute 3D modeling techniques
Understand 3D texturing
Understand how to export 3D models for use in a 3D game engine
Unit 2: Understand production management in a team environment
Recognize roles in a game development team
Understand production management software and practice
Organize a team to execute game development
Unit 3: Apply pre-production techniques to plan a 3D game
Execute a game design document
Plan user interface designs
Categorize Choices and Convexity
Understand narrative flow and player engagement
Unit 4: Apply production techniques to develop a 3D game
Examine existing 3D game engines
Understand how to import 3D assets into a game engine
Understand the use of affordance in game design
Produce a 3D game environment in a 3D game engine
Understand basic game programming using 3D game engine
Develop an original 3D game as a production team
Unit 5: Apply post-production techniques to market a 3D game
Summarize the basics of game marketing
Understand postmortems and closing kits
Organize a game portfolio