Advanced Game Art & Design

Advanced Game Art & Design


Description: This course builds on the student’s knowledge of game industry tools and techniques focusing on video game development using the Unity Game Engine.

Software used: Photoshop, Illustrator, Premiere, Audition, 3ds Max, Unity Game Engine

Prerequisite: Game Art & Design

Honors: n/a

Industry Credential: n/a

Competency & Objective Statement

Unit 1: Apply 3D visual design techniques

  1. Execute 3D modeling techniques

  2. Understand 3D texturing​

  3. Understand how to export 3D models for use in a 3D game engine

Unit 2: Understand production management in a team environment

  1. Recognize roles in a game development team

  2. Understand production management software and practice

  3. Organize a team to execute game development

Unit 3: Apply pre-production techniques to plan a 3D game​

  1. Execute a game design document

  2. Plan user interface designs

  3. Categorize Choices and Convexity

  4. Understand narrative flow and player engagement

Unit 4: Apply production techniques to develop a 3D game

  1. Examine existing 3D game engines

  2. Understand how to import 3D assets into a game engine

  3. Understand the use of affordance in game design

  4. Produce a 3D game environment in a 3D game engine

  5. Understand basic game programming using 3D game engine

  6. Develop an original 3D game as a production team

Unit 5: Apply post-production techniques to market a 3D game

  1. Summarize the basics of game marketing

  2. Understand postmortems and closing kits

  3. Organize a game portfolio