Sprint Speed Unknown
Sprint Speed Unknown
Jump power 85
Tripwire, also simply referred to as Tails Doll, is one of the current four playable Executioners in Outcome Memories, as well as one of two Executioners released with the V0.2 update alongside Kolossos. It was once a Badnik created by Eggman as a "metal" counterpart to Tails, now taken over by an evil being that uses souls as fuel.
Double Jump & Glide
Keybind: Jump Action
Cooldown: 5s (For Glide)
Tripwire is currently the only executioner to have two sets of jump passives, those being a Double Jump, and the ability to Glide.
Double Jump - When Tripwire performs a jump, they are able to press the Jump Button in the air to do an additional jump action.
Glide - After using Double Jump, the move can be executed by holding down the Jump Button while descending. Tripwire will start slowly falling from the air and gain a slight movement boost until they reach the ground, concluding the passive and beginning the cooldown timer.
Sonar
Keybind: PASSIVE
Cooldown: N/A (Passive)
This passive acts as an indicator for Tripwire where instead of showing where Survivors are by executing an ability to locate them more clearly, players who are close to Tripwire will be shown to them in a red silhouette highlighted in black at the location where they were at that exact time for every 2 seconds. Each instance, there'll be a beep to indicate how close Tripwire is to them, with it increasing in volume the closer they are until it stops playing altogether. In LMS, the range of this passive is massively increased so as not to get lost by trying to find the last Survivor.
Attack
Keybind: M1
Cooldown: 1s
Tripwire unleashes her claw, dealing damage to the crowd with 25 damage to Survivors in range. A bleeding effect is also applied for 1.25 seconds; bleeding likely worsens based on whether or not you're moving, but it is known that standing still will total the damage to 25 (due to bleeding technically doing no damage cause you're standing still.) Her claws will eventually retract after a few seconds.
Brighter Day
Keybind: Q
Cooldown: 25s
Tripwire shoots out a laser from their red diamond that lasts for 5(?) seconds. The Laser can deal 6 damage if shot directly towards a Survivor and will put the Bleed effect onto them. The initial hit cannot be dealt repeatedly to the same Survivor but shooting at them will make them receive 'roughly' 2.5 damage on every tick the laser is still focused on them. If another player is hit by the Laser's beam, the status effect is removed from the previous Survivor and placed upon the new one instead, while still applying the direct shot damage as well.
While firing the Laser; several lingering AOE fields are spread onto the surrounding area, dependent on where the Laser Beam is aimed. Survivors stepping into these fields will be dealt 1 damage per tick.
Tripwire can be stunned while using this move.
Reachout
Keybind: E
Cooldown: 30s / 5s (if missed)
Tripwire begins to shake violently and leash out black tendrils catching up to 3 Survivors from 85 studs away. If you missed, you will get a 5-second cooldown, and Tripwire is very vulnerable during the wind-up. After you catch them, you will get a force field. If any Survivor tried to stun you in close range while you're in the forcefield, they will take 25 damage, and the Shock status will be applied to them, rendering them incapable of using one of their used abilities for around 7-8 seconds. You'll only take 2-second stuns during that state.
For the Survivor who's caught, while they're still on the tendrils, they will take 5 damage every second. If the Survivor isn't moving at all, Tripwire will pull them close very fast. While they're close to Tripwire's forcefield, they will take 1 damage every 0.1 second. Survivors have more chance to escape from Reachout, if they are close to Tripwire.
S.T.E.P.
Keybind: X
Cooldown: 3s / 10s (if all mines are placed on the map) / 15s (Stunned during use)
Tripwire will begin to construct a gravitational pull mine from her red diamond. During the construction, Tripwire is very vulnerable and can be stunned out of it. Tripwire can only place 10 mines, as shown by the meter on the left side of her screen, the top number being how many she can place at a time, and the bottom being how many mines can still be placed. It can be constructed on a wall, floor, or roof. If any Survivors stepped on a mine, they would be pulled to it, and they're only given a second to run from the mines, dealing at most 33 damage at point-blank range, and applying the Shock effect. If Tripwire isn't present during the explosion, they will get a waypoint to the mines that exploded. Note: players cannot be caught in other placed mines if they are blown away from a previous one.
These mines can be neutralized by various attacks; those being Tails' Laser, Amy's Hammer Throw, Blaze's Spear, Silver's Boulders, and Eggman's Shield.