Sprint speed 53.5 jump power 88
m1 damage 45 or 54 wih rage
Sprint speed 53.5 jump power 88
m1 damage 45 or 54 wih rage
X, also known by the nickname Sonic.EXE, or 2011X meta-contextually, is the starter Executioner in Outcome Memories. He is a primordial entity of pure chaotic malevolence, who uses the Sonic franchise as a means to torture any human who falls into his grasp, theming his entire world around the games. He is a sadistic and cruel monster who steals the souls of his victims, "playing" with them for all eternity in his own personal pocket dimension simply because he has the power to do so.
Short Temper
Keybind: PASSIVE
Cooldown: N/A (Passive)
On the left of 2011X's screen, there is a temper bar that is only visible to himself. When stunned, the bar will slowly fill up. When the bar is fully filled up, 2011X will be able to activate Rage Mode once. When Rage Mode is activated, the bar disappears. 2011X can only use this once, and whenever it gains a substantial fill, a small quip of his Rage Mode theme plays.
Attack
Keybind: M1
Cooldown: 1s
2011X either swipes both his hands forward, or throws a right hook in front of himself, both attacks dealing 45 damage[2] (54 with Rage.)
Invisibility
Keybind: E
Cooldown: 10s
2011X will become invisible for a period of time. If he is close enough to a survivor, a numbered button labeled with the survivor's name will appear. If 2011X presses a key corresponding to the player's character, 2011X will teleport to that Survivor, albeit with 0.75s endlag. The ability ends after a duration of time, after he teleports to a Survivor, or until 2011X presses E again. Pressing E again without teleporting to a survivor will cause 2011X to reveal himself with no endlag so long as he's not too close to one. You cannot cancel this move until 6 seconds has passed. 2011X cannot jump or attack while this ability is active, though his movement speed is heavily increased and he gains the unique property of having his general gravity reduced, making covering distance through springs incredibly easy.
Undocumented: Survivors near 2011X are highlighted to him. When close enough, he can teleport to them
Charge
Keybind: Q
Cooldown: 24s if missed, 35s if landed
2011X flashes red twice before flashing a third time and immediately flying in the direction of the camera. If he touches a player in this state, he will grab the Survivor he collided with, choking them and doing 2 damage every second. The Survivor will be forced into a minigame where they must press the WASD keys (DPad keys if you're on controller or buttons that appear if you're on mobile) to break out of his grasp. When grabbed, time the keys perfectly and only press when the two squares at the center glowed a bright red , Even if you miss it will still register as a press but it will give a small amount to the bar. This minigame ends early if someone stuns 2011X in this state. If a Survivor is ever at 15 or less hp during the minigame, 2011X will automatically attack, downing/killing them in the process.
If Charge is landed on Metal Sonic, a different animation will play where 2011X stomps out Metal Sonic doing 1 damage with each stomp at double the tick rate, and going at an even faster rate if given enough time.
Note: this ability will be returning in the upcoming rework, and you will be able to you M1 during it, however the functionality of the M1 is currently unknown.
God's Trickery
Keybind: X
Cooldown: 34s
2011X slowly turns invisible before teleporting to a random Survivor, summoning clones to attack three other survivors. For every Survivor he shows up behind, 2011X will be highlighted in 1 of 4 colors: orange, blue, black, or distorted.
When he is orange, the Survivor must be moving or else they'll take damage.
When blue or distorted, they must stop moving completely.
If black, they have to jump to avoid getting hit. If his clones hit a survivor with this ability, they will invert the survivor's controls and heavy distort their vision.
If the real 2011X hits a Survivor, he will do the same thing and deal 25 damage (Previously 15). This move will be reworked due to the co-owner saying that it is “wacky doo-doo sometimes”.
Rage Mode
Keybind: Z
Cooldown: N/A (Disables after use) (50s in shop description)
Once the temper bar is full, 2011X can press X at any time to become enraged. After a short windup, the timer will pause and a new meter will appear counting down the seconds before 2011X's rage ends. While it is active, 2011X will attain a red aura as the sky darkens, and he gains a variety of buffs; namely a faster runspeed, shorter stun time, and more damage. However, during rage mode, God's Trickery will be disabled for the duration, Invisibility will instead briefly highlight all the Survivors while making 2011X unable to run, and the M1 cooldown is now 2 seconds. Every time 2011X deals damage, every Survivor's location will be highlighted to him. Additionally, if the escape ring is active at the same time as Rage Mode, it will become unusable until Rage Mode ends. Once the bar depletes, the map and 2011X will return to normal, marking the end of his tantrum. Rage Mode cannot be activated if there is only one Survivor left; if only one remains during the duration, Rage Mode simply ends early.