Charge
Keybind: E
Cooldown: 22s
Upon activation, Kolossos will take an aggressive stance for 1 second before breaking into a savage charge towards the direction he is facing that lasts for 5 seconds. If Kolossos makes contact with any Survivors, he will impale them using his right arm, carrying them onwards through his path of destruction and rendering them inactionable. The initial impale deals 25 damage. Kolossos is immune to stuns during Charge, but remains vulnerable to counters from Knuckles or Eggman.
If ~3-4 seconds pass after impaling a Survivor, Kolossos will lose the ability to turn, forcing him to run in a straight line until he crashes into a wall. If he does not reach a wall after a certain duration, Kolossos will be forced to drop all impaled Survivors in front of himself. Kolossos will regain control of Charge if he impales additional Survivors during this period.
If Kolossos crashes into a wall with at least one impaled Survivor, they will take an additional 15 damage and be sent into the ragdoll state for ~0.5-1s seconds. Upon crashing into a wall, Charge will end prematurely, and Kolossos will be unable to use his M1 Attack or Grab for a short duration. If Kolossos runs into a wall without impaled Survivors, he will suffer from endlag, slowing his movement by x0.85 and preventing him from attacking or using abilities for a short period of time.
Damage received upon initial impalement or wall crash cannot outright kill Survivors. Instead, if a Survivor with less than 25 HP is impaled by Charge, they will be healed back up to the aforementioned value. The health of Survivors cannot drop below 5 HP upon a wall crash.[3]