175hp
above average speed
175hp
above average speed
Metal Sonic is one of the current nine playable Survivors in Outcome Memories. He is a robotic doppelgänger of Sonic created by Eggman, often regarded as his greatest creation. Normally rivals with his flesh-and-blood counterpart, the two appear to have made a truce in the wake of a common enemy.
Self Destruct, Proximity Warning & Resistance
Self Destruct, Proximity Warning and Resistance are Metal Sonic's three passives.
Self Destruct - If Metal Sonic dies, he will explode, stunning the Executioner for about 5 seconds. This also occurs if he uses Destructive Charge when on low enough HP. This stun cannot be avoided or negated by any passives or invincibility frames, making it unavoidable. This means Metal Sonic cannot be downed, effectively giving him only one chance in a round.
Proximity Warning - Whenever the Executioner gets within a certain distance, Metal Sonic begins to beep. The beeping gets louder and faster the closer the Executioner is. The noise played pitches up and speeds up the lower health you are. The beeping stops when close enough to the Executioner. It is important to keep in mind that the beeping is client-sided, meaning nobody else will hear it.
Resistance - Metal Sonic is resistant to 50% of the damage he takes. (This resistance stacks with the last man standing resistance, giving a total of 75% damage reduction.).
Waterproof - In addition to his 3 passives, Metal Sonic is also immune to drowning underwater.[2]
Destructive Charge
Cooldown: 25s
Metal Sonic charges up for about 1 second, constantly flashing red during the startup. On the final flash, he will charge forward at a great pace much like Sonic's Peelout, but with very slippery controls nearly identical to Sonic's Dropdash. If he hits an Executioner during the charge, he will grab them and get carried along with him. While carrying an Executioner, Metal Sonic will start taking 4 damage every 0.25 seconds until the total is 40. (Reduced if Metal Sonic is below 30% health, and significantly reduced during last man standing.) When the charge ends after taking 40 self-damage, the Executioner is stunned for about 3 seconds and Metal Sonic is free to move again.
If Metal Sonic charges into a wall while he has an Executioner held, he will smash the Executioner against said wall, stunning them for 8(?) seconds at the cost of dealing 39 damage to himself, each hit dealing 13 damage each. If he hits a wall without an Executioner, he will bounce back, and be stunned for 1 - 2 seconds. Destructive Charge can be cancelled if Metal Sonic is hit during the wind-up, taking full damage (the passive resistance is ignored), a reduced cooldown, and a small speed boost that stacks with the on-hit one.
Wall damage is reduced to 15 DMG total during LMS, with 5 damage each hit. Note that you must keep holding forward after grabbing the Executioner, otherwise you can't drag them into a wall, and you'll be stuck in place and deal more damage to yourself (40) than if you were to slam them into the wall. Also note that the stun won't begin until you slam the Executioner into a wall or drop them.
Self Repair
Cooldown: 25s
Metal Sonic stops in place and heals 7 HP every 2 seconds. This duration can heal up to about 70 HP (10 ticks) per use and cannot be manually cancelled unless Metal Sonic is hit or his HP goes to & above 150. He cannot heal past 150 HP and neither can he use the ability at 150+HP. Whenever Eggman or Tails are nearby, the amount of time it takes per heal decreases. (Tails decreases it to 1 second per heal, Eggman decreases it to 0.75 second per heal). If Metal Sonic is hit during this, he will take full damage and the healing process ends prematurely.