100hp
speed average
100hp
speed average
Blaze the Cat is one of the nine playable Survivors in Outcome Memories. She's the pyrokinetic princess of the Sol Empire, a kingdom from parallel dimension to that of Sonic'
Sol Meter
Keybind: N/A (Passive)
Cooldown: N/A (Passive)
The Sol Meter works in tandem with Blaze's gimmick of applying the Burning status to targets. If the meter is empty, Roundhouse Kick will not apply burns and Sol Flame will switch functions/change duration. Blaze starts with 0% upon entering a round.
The meter can be replenished by hitting stuns, gaining 35% back. If, however, Blaze misses her abilities, then the meter drains somewhere from 20% to 100% of the meter, depending on the duration and which ability was used.
Roundhouse Kick / Sol Boost / Sol Dash
Cooldown: 25s / 17s (if hit) [18s/10s during Solos)
Blaze launches herself in the direction of the user's camera. Upon hitting the Executioner, Blaze will stun them, knock them back around 7 studs, and apply the Burning status effect if she has enough Sol Meter for it. The burn lasts a couple of seconds and slows the Executioner during its duration. Using the ability consumes 20% of the Sol Meter if it is at 50% or above, and grants 35% if hit successfully, If the Sol Meter is less than 50% it will not apply burning to the executioner upon hitting a stun. During solo, the ability grants 45% of her meter
When Roundhouse Kick is used in the air, the function switches to Sol Boost if her meter is at 36% or greater. This will make her charge up the ability for half a second in place, before dashing forward in the direction of her camera upon usage, she'll keep holding it as long as she still has any amount of her Sol Meter, while draining it in the process. If she bumps into an Executioner, the move will be stopped while stunning them in the process and regaining about 50^% (TBU) of her meter. If her meter is at 35% or below, this move will only act as a simple dash while still keeping its properties as a stun, and is called the Sol Dash in-game.
Sol Flame / Burning Javelin
Cooldown: 25s (18s during solo)
Note: This ability switches functions depending on her meter level. (Burning Javelin will switch to Sol Flame upon reaching 50% or above).
Upon usage, she will quickly charge up a large flame, before blasting fire from the palm of her hand in the direction she is facing in rapid succession. This move only pushes the Executioner away for each flame that hits them, and applies a Burning effect while it's active. This ability drains her meter for the entire duration. This ability also grants her invincibility frames for the duration.
If she has below 50% on her meter, the ability will switch into a variant called Burning Javelin. Blaze takes out a fire spear and throws it in the direction the camera is facing, and applies burn status onto the Executioner hit, although it only pushes them away instead of stunning. Landing a hit with this move grants 15% to her meter. During solo, it increases to 25%