Give sonic a extra 50 hp that can be replenished by hitting dropdash
100 hp
above average sprinting speed
when his the last one standing he receives 25% more damage instead of the 50% damage resistance most other survivors get
cooldown 25 seconds or 35 seconds if all 3 hits hit
sonic jump into the air and dive back on the ground rolling into a spiky ball his movement become slippery and faster because of spindashing
if he hit the Executioners during this state he will bounce back stunning the Executioner for one second he can do this 3 times effectively making the drop dash a 5 seconds stun then ending the spin dashes early dropdash also increased Sonic dodge meter Hp by 10
Cooldown 40 seconds/25 seconds if ended while carrying a teammate
Sonic stop in place and run in place for 3 seconds to charge up before running forward extremely fast for 7 seconds while in this state Sonic can carry one other survivors if a survivors is picked up they can press space to jump out of sonic hold if Sonic pick up another survivors while already having one the previously carried survivors will be dropped and replaced with the new one running over downed survivors will instantly revived them and pick them up
this move go on a cooldown for 5 seconds after dropdash is used so you cant use them back to back unless sonic is the last one standing Sonic dont have iframe during peelout and he cant carry Metal sonic or Eggman