Each of the project teams have subteams that take a turn introducing one of the class readings as a part of an in-class panel on the kickoff date. Members of the kickoff team typically get started on the reading one class session before the rest of the class. They then participate in a panel in front of the class to answer questions posed by an instructor (acting as moderator) and other classmates. Some of the questions from classmates will be from the list of questions given to the panelists in advance. Students in the class can also ask questions that they think of. The instructors can help field the questions that the panelists deem to be beyond their knowledge of the reading or topic.
kick-off presentation 10/22/19
all students complete readings by 10/25/19
Evaluating Prototyping Tools: Review tools in Additional Resources section
Nielsen Heuristics: https://www.nngroup.com/articles/ten-usability-heuristics/
Cognitive Walkthroughs: https://www.interaction-design.org/literature/article/how-to-conduct-a-cognitive-walkthrough
Platform Specific Guidelines (either do the one applicable to your project, or one you find interesting -- you don't need to read all of these! Please make the summary more about how generic design differs from platform specific).
Apple, Android , Voice (Alexa), AR/VR
Questions for the panel
[Prongles] What are some qualities of tools that make it possible to create prototypes using drag-and-drop layering instead of relying upon code - and in what ways might they affect how functional or interactive the result can be?
[Meats by Dre] What are some qualities of tools that make it possible to create prototypes with computer code instead of drag-and-drop layering - and in what ways might they affect the learning curve that UX Designers from less-technical backgrounds might face?
[Oof Whites] Can each panel participant pick one of the 10 Nielson Heuristics and give a quick description and mention how you have seen an app do the heuristic either well or poorly?
[Oddidos] In the Context of performing a Cognitive Walkthrough, is it better to bring in someone who is familiar with any specialty language used in an app or someone who has no familiarity to the jargon?
[moderator] Can any of the panelists give the audience an idea of ways that a UX designer might go about trying to get users to answer the following questions through Cognitive Walkthroughs?