Project "Guild Game":
Team: 6 developers
Timespan: January 2026 - Present
Platform: PC
Engine: Godot
My Role: Creative Director, Narrative Design, Art, Combat Design, Programming
Project "Guild Game" is a guild management RPG where you play the role of a guild mater to an adventurers' guild. In the game, you will recruit adventurers, guide them through quests and dungeons, and build relationships with your recruits.
My current tasks in designing Project "Guild Game" are many. Since we have such a small team, it is important to utilize all of our talents as best we can. Although I prefer narrative design, for this project I plan on helping out as much as I can with programming and art as well as anywhere else my skills can be used.
As the main creative lead on this project, it is up to me to come up with a lot of the broader ideas as to how systems would work. One aspect that I had a very clear idea of was combat, and that is why I decided to work on that part of the demo.
The drawings you can see in the combat screen were done as placeholders by another member of the team. Since I was focused on combat, I did not help with art for the demo, but for the larger game we will need a lot more assets so I that is when I will be helping out in that area.
For our demo, I designed and programmed the combat system, which is meant to be a turn-based 2D fight between the player's adventuring party and whatever enemies they have encountered. After about twenty hours of laying the foundations for combat, and almost 600 lines of code, I was able to implement a working turn-based combat system into the demo.
The process took a lot of problem solving and following logic trails as I went through the various functions that would determine who takes their turn and when or how an enemy/skill is selected. Overall, it was a very fulfilling process, if a little difficult.
Fortunately, now that the system is set up, it will be much easier to build upon in the future. I was able to create a basic skill template that can be infinitely used to create any number of skills, as well as a character template that can be used to create any number of enemies and adventurers.
Right now the combat is very simple, but I look forward to further fleshing out this system and this world as we continue to work on our project.