Gravastar's Veil
Team Capstone Project
Duration: August 2026 - Present
Platform: PC
Engine: Unreal Engine
Role: Narrative, 3D Modeler, Programmer
Gravastar's Veil is a first person 3D exploration puzzle game in which the player explores a sunken ruin to uncover the mysteries of a dying universe.
Within the project, I have worked mainly on Narrative Design, which has included writing logs that can be discovered throughout the level and provide valuable information about the world and the puzzles. Some logs are scanned (see first image on the left) and tell the player about the world and events that transpired before they were in it. Other logs are collected from slates (second image on the left), and are written by members of a research team that once worked within the sunken city.
I have also implemented a few systems, including the scanning system and a dialogue/interaction system.
Finally, I have created several models for the game, including both that can be seen in the images to the left. The first is a kind of mushroom tree that can be found throughout the platable area, and the other is a tablet that contains the previously mentioned logs. Other models I have made so far incluse rocks and other plants.