Independent Project
Solo project
Duration: July - August 2025
Platform: TBD
Engine: Godot
Role: Sole developer
This project was meant to be a foray into Godot, getting used to the engine and learning the basics of how it works. It worked as a great launching point for the next project I would work on, Escaped Experiment.
This project was the first time I had ever worked in Godot, so I faced a lot of challenges just by nature of starting with a new engine. One thing that really got me stuck was the enemies. For whatever reason, I was really struggling to get them to take damage and react to the player at all.Â
Fortunately, in my next project, Escaped Experiment, I was tasked with creating the enemies. After some similar difficulties I got it figured out, and eventually implemented a working state machine that I coded mostly from scratch!