Project "Guild Game" is a guild management RPG where you play the role of a guild mater to an adventurers' guild. It is being built in Godot by a team of 6 developers.
A 2D side-scrolling action-adventure game inspired by titles like Hollow Knight and Blasphemous. Working in a team of 5 in Godot, I developed the enemies and menus of the game.
I've been working on my own in Godot to make a 2D platformer. It has taught me a lot about the engine and about game design in general. To get started, I've been using free online assets, but the code and the story have all be done be me.
An simple gather-and-sell game where the player pursues a variety of tasks such as fishing, farming, and adventuring to gain as much money as possible before the season ends. Made in a group of five over the course of a month.
An art-themed card game I independently created that is similar to Slay the Spire with a full two decks and a ruleset. It is designed for two players, with one working as the artist and the other as the monsters. The monsters have units that they buff to take down the artist's health while the artist has to defeat the monsters to move on to the next level.