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An island on the Fringes that is mostly composed of a vast desert with major port towns such as Portsmouth. The towns on Tombstone are connected by rail, though they are often subject to being robbed by outlaws and bandits. Some towns are even erased from existence by powerful groups and cut off from the rail system, though some can recover, such as Dry Gulch.
An island dominated by an arena built with the use of an island core. Ruled by Gulantry, it pioneered broadcasts of prisoner battles to islands other islands. The island was lost and became a Black Spot after the events of Volume 2: Glory Plateau.
An island composed of several small landmasses and a singular port town in a rocky cove. It housed a Military Police outpost. The island was destroyed by a Scion after the events of Volume 3: Thief in the Nightmare.
An island with several large port cities that exports rice and fish to nearby islands. The largest port city of the island, Lundao, is now very popular after introducing 'to go' orders to the local islands.
A hidden island in Death's Yard. Nowhere is dominated by two ruined temples, one on the east side of the island and the other on the west side of the island. The eastern temple has a massive stone mollusk carved into the peak of a nearby mountain, while the west has a destroyed statue base near its peak.
An island on the far side of the first quadrant, Diamond Peak is under quarantine due to the aetherstorm that dominated the island. Unknown to most people, the island was used by Roald to create his failsafe as part of a plan to disseminate the information about his expedition to the rest of the Erth.
An island at the center of the Empyrean that is described as a 'Land of Unending Delight.'
An island in the Fringes is located between the First and Fourth Quadrants. It is known as a haven where anything goes and money talks. So long as you can pay, there is little you can't do on the island, and it is used as a stopping point for outlaws and Empyreans alike.