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'King Bibi'
A noble who wanted to impress his father by journeying to his homeland, Diamond Peak. He recruited a group of nobles to hunt a bearcat matriarch as part of a ritual to become a man. However, he was met with trespassers in his home and betrayed by one of the bounty hunters he hired. His body was left in the palace gardens, bisected by the machine known as Gary.
First Appearance: Volume 05 Cold Hunt | Chapter 2 (94)
Witchfinder General
A bounty hunter hired by Bibi to hunt down the bearcat matriarch and bring it back to Bibi's father. Hopkins met his match in Sayed on the western side of Diamond Peak
First Appearance: Volume 05 Cold Hunt | Chapter 2 (94)
Curse
Shadow Manipulation (1st Grade), Void Generation (2nd Grade)
Techniques
Shadow Slash - Using his sword, Hopkins sends a slash along the shadows to surprise his opponent.
Void Barrage - Using his sword, Hopkins sends out a barrage of black slashing tendrils at his opponent.
Black Hole - Hopkins surrounds himself in an inky black void that deprives his opponent and himself of sight.
Shadow Stride - Using pieces of his own shadow, Hopkins grows longer limbs to increase his mobility.
N/A
A Finger to his Hand Miss Malone, Mister Foley joined with Bibi as part of his bounty hunter cover. While he almost defeated Ortega, he was taken by surprise by a frozen bullet from Li 'Cold Shot' Wen, and was defeated before he could transform into his weasel form. Once he was able to escape the ice, he finished his transformation to chase after the crew, only to meet Frank Drake in the sky in the captain's dragon form.
First Appearance: Volume 05 Cold Hunt | Chapter 2 (94)
Curse
Air Manipulation (1st Grade), Wind Weasel (2nd Grade)
Techniques
Wind Scythe - Mister Foley slashes with a line of concentrated air that cuts toward his opponent.
Wind Whip - Mister Foley calls a long winding whip of air into his hands channeled between two fingers. He uses the whip to grab and throw his opponents.
Wind Weasel - Mister Foley transforms into a massive flying weasel with a scythe tail.
N/A
A disgraced chef from Lord Landry's manor, Antonio Fettuccine has made a name for himself as a bounty hunter who doesn't kill. Using his noodle curse, he traps outlaws that he fights and brings them to justice. After being recruited to help capture the bearcat matriarch, he was beaten by Jean on Diamond Peak, missing the two men who had sent him down his bounty hunter path in a twist of fate.
First Appearance: Volume 05 Cold Hunt | Chapter 2 (94)
Curse
Noodle Generation (1st Grade)
Techniques
Penne Missile - Antionio shoots out several short, piercing bits of pasta.
Noodle Web - Antionio throws out a net of sticking noodles bound together into a net.
Noodle Armor - Antonio surrounds his body with pasta, forming a sticky set of armor that he can use to fight and capture his opponent.
Noodle Jab - Antonio throws a sticky noodle punch using his armor to try and capture his opponent.
N/A
A captain in the Military Police that has been tracking Ortega since Tombstone. Frank Drake wants to bring in Ortega, and has teamed up with Captain Grayson to try and capture him while salvaging Grayson's reputation. Frank Drake is a dragon, and is an off-worlder.
irst Appearance: Volume 01 Goldfist | Chapter 19
Techniques:
Path of Might - Strength technique that allows the user to bolster muscle strength and durability briefly.
Dragon Form - Drake transforms into a dragon.
N/A
Frank Drake's Lieutenant, Brunhild works with her captain to try and capture Ortega and his crew. She was communicating with Silvertooth on Tombstone during the events of Volume One as a liaison with Section Zero.
First Appearance: Volume 01 Goldfist | Chapter 09
N/A
A captain in the Military Police who mainly focused on shipping mail between islands. He lost his ship due to Ortega and his ship is now destroyed on Diamond Peak. After the events of Volume Five, it is unknown if he will be discharged for losing his ship, or if the information that he and Captain Drake will bring to the Military Police will be enough to save his job.
First Appearance: Volume 04 Nightsea Heist | Chapter 1 (67 )
Techniques
Path of Step - Movement technique that allows the user to move rapidly over a short distance.
Path of Will - Perception technique that allows the user to perceive some attacks before they happen.
N/A
A lieutenant in the military police. He was defeated by Sayed a second time on Diamond Peak.
First Appearance: Volume 04 Nightsea Heist | Chapter 1 (67 )
Curse
Dough (1st Grade)
Techniques
Path of Grit - Resilience technique that allows the user to boost the durability of their skin.