Hordible(2023)
Hordible is a single player first person shooter which follows the same formula of other round based survival shooter games. You are a roman warrior kidnapped and forced to fight in a strange alien colosseum with technical weapons to face them in combat, with no idea of where you are and only the blessings of the gods to guide you.
Engine: Unreal Engine 4
Platform: Windows PC
Role: Junior Technical Designer
Tech
Creating six unique weapons for the game, which each have different functions and abilities which the player can use. These Include a Pistol, Assault Rifle, Shotgun, Crossbow, Grenade Launcher, and a Shield Melee Weapon.
Implementing a Weapon and Combat system which allows the player to switch between weapons as well as a system that allows the player to pick up weapons, reload them, and count ammo for each weapon.
Creating a Pickup Spawning system with five different pickups that can be spawned based on a probability system when the player kills and enemy. The Pickups created were Double Points, Unlimited Ammo, Health, Shield, and Invisibility.
Implemented and developed a score system with a multiplier function that allows the player to gain more score the quicker they kill enemies.
Design
Helping to produce a TDD documenting and designing fundamental systems
Designing and Implementing a damage UI system.
Extras
Implementing Audio into the game for player and weapons
Creating weapon particle systems and animations
Importing models
QA and Testing the game for bugs
*This is a group Project which was created along side 22 other students at Staffordshire University